mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-18 12:48:53 +01:00
da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
24 lines
1.7 KiB
Diff
24 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Mon, 14 Mar 2022 12:35:37 -0700
|
|
Subject: [PATCH] Don't allow vehicle movement from players while teleporting
|
|
|
|
Bring the vehicle move packet behavior in line with the
|
|
regular player move packet.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index 7f1e0c6801a1d8b0857fba9826fc56e30bd41497..9656e15aa15735e9bd6ac4e2ad7aa8aa66140b9a 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -489,6 +489,11 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
|
|
this.disconnect((Component) Component.translatable("multiplayer.disconnect.invalid_vehicle_movement"), org.bukkit.event.player.PlayerKickEvent.Cause.INVALID_VEHICLE_MOVEMENT); // Paper - kick event cause
|
|
} else if (!this.updateAwaitingTeleport()) {
|
|
Entity entity = this.player.getRootVehicle();
|
|
+ // Paper start - Don't allow vehicle movement from players while teleporting
|
|
+ if (this.awaitingPositionFromClient != null || this.player.isImmobile() || entity.isRemoved()) {
|
|
+ return;
|
|
+ }
|
|
+ // Paper end - Don't allow vehicle movement from players while teleporting
|
|
|
|
if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
|
|
ServerLevel worldserver = this.player.serverLevel();
|