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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
22 lines
1.2 KiB
Diff
22 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 5 Apr 2023 20:15:47 +0100
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Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 77c1ddc6fd14e0b033825909e5c814abd2306f8d..5ba217ff42aaa3034eeb956f19ffaacde12e52dd 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1360,6 +1360,11 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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@Override
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public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) {
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+ // Paper start - Prevent GameEvents being fired from unloaded chunks
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+ if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
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+ return;
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+ }
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+ // Paper end - Prevent GameEvents being fired from unloaded chunks
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this.gameEventDispatcher.post(event, emitterPos, emitter);
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}
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