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https://github.com/PaperMC/Paper.git
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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
110 lines
7.2 KiB
Diff
110 lines
7.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 2 Apr 2020 02:37:57 -0400
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Subject: [PATCH] Optimize Collision to not load chunks
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The collision code takes an AABB and generates a cuboid of checks rather
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than a cylinder, so at high velocity this can generate a lot of chunk checks.
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Treat an unloaded chunk as a collision for entities, and also for players if
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the "prevent moving into unloaded chunks" setting is enabled.
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If that serting is not enabled, collisions will be ignored for players, since
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movement will load only the chunk the player enters anyways and avoids loading
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massive amounts of surrounding chunks due to large AABB lookups.
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Feature patch
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 3e03d65ac4ef267de67684d24c6f9c303b1a0bf0..b451842d6848af883cc3abf200f03c9a4680106c 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -826,6 +826,7 @@ public abstract class PlayerList {
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Vec3 vec3d = teleporttransition.position();
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entityplayer1.forceSetPositionRotation(vec3d.x, vec3d.y, vec3d.z, teleporttransition.yRot(), teleporttransition.xRot());
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+ worldserver.getChunkSource().addRegionTicket(net.minecraft.server.level.TicketType.POST_TELEPORT, new net.minecraft.world.level.ChunkPos(net.minecraft.util.Mth.floor(vec3d.x()) >> 4, net.minecraft.util.Mth.floor(vec3d.z()) >> 4), 1, entityplayer.getId()); // Paper
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// CraftBukkit end
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if (teleporttransition.missingRespawnBlock()) {
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entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F));
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index c2b98da88e30b7d84a4b51c48e12fd16c1d52c35..6a4f52342c5a195206ecf3ac118e8a4df4d2f3d2 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -259,6 +259,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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// Paper end - Share random for entities to make them more random
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public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper - Entity#getEntitySpawnReason
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+ public boolean collisionLoadChunks = false; // Paper
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private CraftEntity bukkitEntity;
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public CraftEntity getBukkitEntity() {
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diff --git a/src/main/java/net/minecraft/world/level/BlockCollisions.java b/src/main/java/net/minecraft/world/level/BlockCollisions.java
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index 12a14b8fdb079fd8c367e51299486761ebdaeb5b..b360594424118d9d11d00ea140160485048591ca 100644
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--- a/src/main/java/net/minecraft/world/level/BlockCollisions.java
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+++ b/src/main/java/net/minecraft/world/level/BlockCollisions.java
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@@ -72,16 +72,37 @@ public class BlockCollisions<T> extends AbstractIterator<T> {
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@Override
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protected T computeNext() {
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while (this.cursor.advance()) {
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- int i = this.cursor.nextX();
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- int j = this.cursor.nextY();
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- int k = this.cursor.nextZ();
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+ int i = this.cursor.nextX(); final int x = i; // Paper - OBFHELPER
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+ int j = this.cursor.nextY(); final int y = j; // Paper - OBFHELPER
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+ int k = this.cursor.nextZ(); final int z = k; // Paper - OBFHELPER
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int l = this.cursor.getNextType();
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if (l != 3) {
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- BlockGetter blockGetter = this.getChunk(i, k);
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- if (blockGetter != null) {
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- this.pos.set(i, j, k);
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- BlockState blockState = blockGetter.getBlockState(this.pos);
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- if ((!this.onlySuffocatingBlocks || blockState.isSuffocating(blockGetter, this.pos))
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+ // Paper start - ensure we don't load chunks
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+ // BlockGetter blockGetter = this.getChunk(i, k);
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+ if (true) {
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+ final @Nullable Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null;
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+ boolean far = source != null && io.papermc.paper.util.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14;
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+ this.pos.set(x, y, z);
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+ BlockState blockState;
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+ if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) {
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+ BlockGetter blockGetter = this.getChunk(x, z);
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+ if (blockGetter == null) {
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+ continue;
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+ }
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+ blockState = blockGetter.getBlockState(this.pos);
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+ } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) {
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+ blockState = this.collisionGetter.getBlockState(this.pos);
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+ } else {
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+ blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos);
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+ }
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+ if (blockState == null) {
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+ if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level().paperConfig().chunks.preventMovingIntoUnloadedChunks) {
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+ return this.resultProvider.apply(new BlockPos.MutableBlockPos(x, y, z), Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z))));
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+ }
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+ continue;
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+ }
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+ if (true // onlySuffocatingBlocks is only true on the client, so we don't care about it here
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+ // Paper end - ensure we don't load chunks
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&& (l != 1 || blockState.hasLargeCollisionShape())
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&& (l != 2 || blockState.is(Blocks.MOVING_PISTON))) {
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VoxelShape voxelShape = this.context.getCollisionShape(blockState, this.collisionGetter, this.pos);
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diff --git a/src/main/java/net/minecraft/world/level/CollisionGetter.java b/src/main/java/net/minecraft/world/level/CollisionGetter.java
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index 6b63dc10c0a4db8a484588a6d67911ea1023457e..f4c251c2bcfa96ba22e338b97a1de7f0abac5a6f 100644
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--- a/src/main/java/net/minecraft/world/level/CollisionGetter.java
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+++ b/src/main/java/net/minecraft/world/level/CollisionGetter.java
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@@ -50,11 +50,13 @@ public interface CollisionGetter extends BlockGetter {
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}
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default boolean noCollision(@Nullable Entity entity, AABB box, boolean checkFluid) {
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- for (VoxelShape voxelShape : checkFluid ? this.getBlockAndLiquidCollisions(entity, box) : this.getBlockCollisions(entity, box)) {
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+ try { if (entity != null) entity.collisionLoadChunks = true; // Paper
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+ for (VoxelShape voxelShape : checkFluid ? this.getBlockAndLiquidCollisions(entity, box) : this.getBlockCollisions(entity, box)) {
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if (!voxelShape.isEmpty()) {
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return false;
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}
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}
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+ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper
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if (!this.getEntityCollisions(entity, box).isEmpty()) {
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return false;
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