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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
88 lines
5.4 KiB
Diff
88 lines
5.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 10 Sep 2018 23:36:16 -0400
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Subject: [PATCH] Prevent chunk loading from Fluid Flowing
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diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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index 2053d1e0b7577ec99958bae828b4c219b835edfc..83dc8bcd9e2b8ecbd32225e4e10aec392ef28325 100644
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--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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@@ -184,6 +184,8 @@ public abstract class FlowingFluid extends Fluid {
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Direction enumdirection = (Direction) entry.getKey();
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FluidState fluid1 = (FluidState) entry.getValue();
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BlockPos blockposition1 = pos.relative(enumdirection);
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+ final BlockState blockStateIfLoaded = world.getBlockStateIfLoaded(blockposition1); // Paper - Prevent chunk loading from fluid flowing
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+ if (blockStateIfLoaded == null) continue; // Paper - Prevent chunk loading from fluid flowing
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// CraftBukkit start
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org.bukkit.block.Block source = CraftBlock.at(world, pos);
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@@ -194,7 +196,7 @@ public abstract class FlowingFluid extends Fluid {
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continue;
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}
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// CraftBukkit end
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- this.spreadTo(world, blockposition1, world.getBlockState(blockposition1), enumdirection, fluid1);
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+ this.spreadTo(world, blockposition1, blockStateIfLoaded, enumdirection, fluid1); // Paper - Prevent chunk loading from fluid flowing
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}
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}
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@@ -209,7 +211,8 @@ public abstract class FlowingFluid extends Fluid {
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while (iterator.hasNext()) {
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Direction enumdirection = (Direction) iterator.next();
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BlockPos.MutableBlockPos blockposition_mutableblockposition1 = blockposition_mutableblockposition.setWithOffset(pos, enumdirection);
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- BlockState iblockdata1 = world.getBlockState(blockposition_mutableblockposition1);
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+ BlockState iblockdata1 = world.getBlockStateIfLoaded(blockposition_mutableblockposition1); // Paper - Prevent chunk loading from fluid flowing
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+ if (iblockdata1 == null) continue; // Paper - Prevent chunk loading from fluid flowing
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FluidState fluid = iblockdata1.getFluidState();
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if (fluid.getType().isSame(this) && FlowingFluid.canPassThroughWall(enumdirection, world, pos, state, blockposition_mutableblockposition1, iblockdata1)) {
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@@ -332,7 +335,8 @@ public abstract class FlowingFluid extends Fluid {
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if (enumdirection1 != direction) {
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BlockPos blockposition1 = pos.relative(enumdirection1);
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- BlockState iblockdata1 = spreadCache.getBlockState(blockposition1);
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+ BlockState iblockdata1 = spreadCache.getBlockStateIfLoaded(blockposition1); // Paper - Prevent chunk loading from fluid flowing
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+ if (iblockdata1 == null) continue; // Paper - Prevent chunk loading from fluid flowing
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FluidState fluid = iblockdata1.getFluidState();
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if (this.canPassThrough(world, this.getFlowing(), pos, state, enumdirection1, blockposition1, iblockdata1, fluid)) {
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@@ -398,7 +402,8 @@ public abstract class FlowingFluid extends Fluid {
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while (iterator.hasNext()) {
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Direction enumdirection = (Direction) iterator.next();
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BlockPos blockposition1 = pos.relative(enumdirection);
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- BlockState iblockdata1 = world.getBlockState(blockposition1);
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+ BlockState iblockdata1 = world.getBlockStateIfLoaded(blockposition1); // Paper - Prevent chunk loading from fluid flowing
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+ if (iblockdata1 == null) continue; // Paper - Prevent chunk loading from fluid flowing
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FluidState fluid = iblockdata1.getFluidState();
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if (this.canMaybePassThrough(world, pos, state, enumdirection, blockposition1, iblockdata1, fluid)) {
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@@ -564,11 +569,26 @@ public abstract class FlowingFluid extends Fluid {
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public BlockState getBlockState(BlockPos pos) {
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return this.getBlockState(pos, this.getCacheKey(pos));
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}
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+ // Paper start - Prevent chunk loading from fluid flowing
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+ public @javax.annotation.Nullable BlockState getBlockStateIfLoaded(BlockPos pos) {
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+ return this.getBlockState(pos, this.getCacheKey(pos), false);
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+ }
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+ // Paper end - Prevent chunk loading from fluid flowing
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private BlockState getBlockState(BlockPos pos, short packed) {
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- return (BlockState) this.stateCache.computeIfAbsent(packed, (short1) -> {
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- return this.level.getBlockState(pos);
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- });
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+ // Paper start - Prevent chunk loading from fluid flowing
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+ return getBlockState(pos, packed, true);
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+ }
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+ private @javax.annotation.Nullable BlockState getBlockState(BlockPos pos, short packed, boolean load) {
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+ BlockState blockState = this.stateCache.get(packed);
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+ if (blockState == null) {
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+ blockState = load ? level.getBlockState(pos) : level.getBlockStateIfLoaded(pos);
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+ if (blockState != null) {
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+ this.stateCache.put(packed, blockState);
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+ }
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+ }
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+ return blockState;
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+ // Paper end - Prevent chunk loading from fluid flowing
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}
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public boolean isHole(BlockPos pos) {
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