PaperMC/Spigot-Server-Patches/Allow-Changing-of-Player-Sample-in-ServerListPingEve.patch
Aikar a7da447b88 Add PlayerProfile API to replace GameProfile
This simply provides the base API to create the objects. Further commits will come that adds
adds usage of this API to existing GameProfile based API's, as well as new API's.
2018-01-15 22:13:17 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: willies952002 <admin@domnian.com>
Date: Fri, 5 May 2017 18:59:22 -0400
Subject: [PATCH] Allow Changing of Player Sample in ServerListPingEvent
diff --git a/src/main/java/net/minecraft/server/PacketStatusListener.java b/src/main/java/net/minecraft/server/PacketStatusListener.java
index 313bb0007..45d6984f7 100644
--- a/src/main/java/net/minecraft/server/PacketStatusListener.java
+++ b/src/main/java/net/minecraft/server/PacketStatusListener.java
@@ -0,0 +0,0 @@ import com.mojang.authlib.GameProfile;
import io.netty.channel.ChannelFutureListener;
import java.net.InetSocketAddress;
import java.util.Iterator;
+import java.util.UUID;
import org.bukkit.craftbukkit.util.CraftIconCache;
import org.bukkit.entity.Player;
@@ -0,0 +0,0 @@ public class PacketStatusListener implements PacketStatusInListener {
}
}
+ // Paper start
+ java.util.List<String> sample = new java.util.ArrayList<>(players.length);
+ for (Object player : players) {
+ if (player != null) sample.add(((EntityPlayer) player).getName());
+ }
+ if (!sample.isEmpty()) {
+ java.util.Collections.shuffle(sample);
+ sample = sample.subList(0, Math.min(sample.size(), org.spigotmc.SpigotConfig.playerSample));
+ }
+ // Paper end
+
ServerListPingEvent event = new ServerListPingEvent();
+ event.setSampleText(sample); // Paper
this.minecraftServer.server.getPluginManager().callEvent(event);
-
java.util.List<GameProfile> profiles = new java.util.ArrayList<GameProfile>(players.length);
+ // Paper start
+ if (event.getSampleText() != sample) sample = event.getSampleText();
+ sample.forEach(line -> profiles.add(new GameProfile(UUID.randomUUID(), line)));
+ /*
for (Object player : players) {
if (player != null) {
profiles.add(((EntityPlayer) player).getProfile());
}
}
+ */
+ // Paper end
- ServerPing.ServerPingPlayerSample playerSample = new ServerPing.ServerPingPlayerSample(event.getMaxPlayers(), profiles.size());
+ ServerPing.ServerPingPlayerSample playerSample = new ServerPing.ServerPingPlayerSample(event.getMaxPlayers(), minecraftServer.getPlayerList().getPlayerCount()); // Paper
// Spigot Start
+ // Paper start - Move up
+ /*
if ( !profiles.isEmpty() )
{
java.util.Collections.shuffle( profiles ); // This sucks, its inefficient but we have no simple way of doing it differently
profiles = profiles.subList( 0, Math.min( profiles.size(), org.spigotmc.SpigotConfig.playerSample ) ); // Cap the sample to n (or less) displayed players, ie: Vanilla behaviour
}
+ */
+ // Paper end
// Spigot End
playerSample.a(profiles.toArray(new GameProfile[profiles.size()]));
--