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a7da447b88
This simply provides the base API to create the objects. Further commits will come that adds adds usage of this API to existing GameProfile based API's, as well as new API's.
46 lines
No EOL
2.1 KiB
Diff
46 lines
No EOL
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Mon, 18 Dec 2017 07:26:56 +0000
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Subject: [PATCH] Don't blindly send unlit chunks when lighting updates are
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allowed
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Spigot, by default, disables several mechanisms around how chunks are
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lit, if ever, which has forced them to always send chunks before vanilla
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would consider them ready to send, causing for lots of issues around
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lighting glitches.
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Shamefully, the amount of work to relight chunks can be detremental
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to some servers, meaning that forcibily disabling light updates can
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cause major performance issues.
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as such, we make a compromise; if this "feature" is disabled, we will
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only send chunks which are actually ready to be sent, otherwise, we
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will always send chunks.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index d1066d82e..001fca42a 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk {
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final PaperLightingQueue.LightingQueue lightingQueue = new PaperLightingQueue.LightingQueue(this); // Paper
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private boolean done;
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private boolean lit;
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- private boolean r;
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+ private boolean r; private boolean isTicked() { return r; }; // Paper - OBFHELPER
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private boolean s;
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private boolean t;
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private long lastSaved;
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@@ -0,0 +0,0 @@ public class Chunk {
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* We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time.
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* For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
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*/
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- return true;
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+ // Paper Start
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+ // if randomLightUpdates are enabled, we should always return true, otherwise chunks may never send
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+ // to the client due to not being lit, otherwise retain standard behavior and only send properly lit chunks.
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+ return !this.world.spigotConfig.randomLightUpdates || (this.isTicked() && this.done && this.lit);
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+ // Paper End
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// Spigot End
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}
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--
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