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db3bafc4d1
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:17da3420
Fix reading custom persistent entity data83783357
SPIGOT-4980: Shields will not be put on cooldown when hit with an axe8d0f3722
SPIGOT-4752: Fixed inconsistency between isChunkLoaded and chunk load/unload events3f9f31c3
SPIGOT-4982: Armor disappearing while breaking the armor stand
42 lines
No EOL
1.7 KiB
Diff
42 lines
No EOL
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 22 Mar 2016 00:33:47 -0400
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Subject: [PATCH] Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index da99714450..e6e47bc574 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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// CraftBukkit start
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private static final int CURRENT_LEVEL = 2;
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+ // Paper start
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+ public static Random SHARED_RANDOM = new Random() {
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+ private boolean locked = false;
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+ @Override
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+ public synchronized void setSeed(long seed) {
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+ if (locked) {
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+ LogManager.getLogger().error("Ignoring setSeed on Entity.SHARED_RANDOM", new Throwable());
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+ } else {
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+ super.setSeed(seed);
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+ locked = true;
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+ }
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+ }
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+ };
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+ // Paper end
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static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
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return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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this.B = Vec3D.a;
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this.av = 1.0F;
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this.aw = 1.0F;
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- this.random = new Random();
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+ this.random = SHARED_RANDOM; // Paper
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this.fireTicks = -this.getMaxFireTicks();
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this.justCreated = true;
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this.uniqueID = MathHelper.a(this.random);
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--
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