PaperMC/patches/api/0094-Add-openSign-method-to-HumanEntity.patch
Spottedleaf 286bd1bfb5
1.18 misc performance dev branch (#7368)
- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
2022-02-18 09:44:46 -08:00

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1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Sun, 1 Apr 2018 02:28:43 +0300
Subject: [PATCH] Add openSign method to HumanEntity
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 8a479c7dfd3825fab8bb057d8afa5ae0cb01b071..6ef0d7f3dcb779fb7dc5786e7433262092908eaa 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -479,6 +479,14 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
*/
@Deprecated
public void setShoulderEntityRight(@Nullable Entity entity);
+ // Paper start - Add method to open already placed sign
+ /**
+ * Opens an editor window for the specified sign
+ *
+ * @param sign The sign to open
+ */
+ void openSign(@NotNull org.bukkit.block.Sign sign);
+ // Paper end
/**
* Make the entity drop the item in their hand.
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 888a60fe60e6242680c153fd8edd95f6e37e26d5..87f62e65dbf8128d684abaf4fde88cfa566f7a1f 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2106,7 +2106,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
/**
* Open a Sign for editing by the Player.
*
- * The Sign must be placed in the same world as the player.
+ * The Sign must be in the same world as the player.
*
* @param sign The sign to edit
*/