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286bd1bfb5
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
27 lines
1.1 KiB
Diff
27 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: DigitalRegent <misterwener@gmail.com>
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Date: Mon, 6 Apr 2020 20:30:09 +0200
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Subject: [PATCH] Brand support
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index db12ce34a7fa4f309e7cc52c953bb409e9b6ab0c..6983b3d6d5402ea1ed3646bffdd4d8bc613a6121 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2576,6 +2576,16 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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// Paper end
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}
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+ // Paper start - brand support
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+ /**
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+ * Returns player's client brand name. If the client didn't send this information, the brand name will be null.<br>
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+ * For the Notchian client this name defaults to <code>vanilla</code>. Some modified clients report other names such as <code>forge</code>.<br>
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+ * @return client brand name
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+ */
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+ @Nullable
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+ String getClientBrandName();
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+ // Paper end
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+
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@NotNull
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@Override
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Spigot spigot();
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