PaperMC/Spigot-Server-Patches/Fix-SpongeAbsortEvent-handling.patch
Shane Freeder dc253f1ad0 Drop extended BlockStateListPopulator and fix SpongeAbsorbEvent handling
This patch, while would have been nice, would just take too much
in order to re-implement it to retain and handle all of the state
changes possible, and complicates retaining state properly

Fix SpongeAbsortEvent handling

Only process drops when the block is actually going to be removed
2018-11-10 05:19:45 +00:00

37 lines
No EOL
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 10 Nov 2018 05:15:21 +0000
Subject: [PATCH] Fix SpongeAbsortEvent handling
Only process drops when the block is actually going to be removed
diff --git a/src/main/java/net/minecraft/server/BlockSponge.java b/src/main/java/net/minecraft/server/BlockSponge.java
index 987af9c3de..adb863eb55 100644
--- a/src/main/java/net/minecraft/server/BlockSponge.java
+++ b/src/main/java/net/minecraft/server/BlockSponge.java
@@ -0,0 +0,0 @@ public class BlockSponge extends Block {
Material material = iblockdata.getMaterial();
if (material == Material.WATER_PLANT || material == Material.REPLACEABLE_WATER_PLANT) {
- iblockdata.a(world, blockposition2, 0);
+ // Paper start
+ if (block.getHandle().getMaterial() == Material.AIR) {
+ iblockdata.dropNaturally(world, blockposition2, 0);
+ }
+ // Paper end
}
world.setTypeAndData(blockposition2, block.getHandle(), block.getFlag());
diff --git a/src/main/java/net/minecraft/server/IBlockData.java b/src/main/java/net/minecraft/server/IBlockData.java
index 2d855aae69..bc345a2c39 100644
--- a/src/main/java/net/minecraft/server/IBlockData.java
+++ b/src/main/java/net/minecraft/server/IBlockData.java
@@ -0,0 +0,0 @@ public interface IBlockData extends IBlockDataHolder<IBlockData> {
this.getBlock().a(this, world, blockposition, entity);
}
+ default void dropNaturally(World world, BlockPosition blockPosition, int i) { a(world, blockPosition, i);} // Paper - OBFHELPER
default void a(World world, BlockPosition blockposition, int i) {
this.dropNaturally(world, blockposition, 1.0F, i);
}
--