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7c2dc4b342
* finish implementing all adventure components in codecs * add some initial tests * Add round trip tests for text and translatable components * Add more round trip test data (score component is failing) * Add more round trip test data * Fix SCORE_COMPONENT_MAP_CODEC * Improve test failure messages * Add failure cases * Add a couple more test data * Make use of AdventureCodecs * Update patches after rebase * Squash changes into adventure patch * Fix AT formatting * update comment --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
19 lines
1.2 KiB
Diff
19 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Thu, 26 Nov 2020 11:47:24 +0000
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Subject: [PATCH] Add toggle for always placing the dragon egg
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diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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index 7741b27816636aaa48277b2fe14fd7b88cd3d78a..99321471d2c8c154059ebf345c63f8918a4cd75a 100644
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--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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@@ -407,7 +407,7 @@ public class EndDragonFight {
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this.dragonEvent.setVisible(false);
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this.spawnExitPortal(true);
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this.spawnNewGateway();
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- if (!this.previouslyKilled) {
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+ if (this.level.paperConfig().entities.behavior.enderDragonsDeathAlwaysPlacesDragonEgg || !this.previouslyKilled) { // Paper - always place dragon egg
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this.level.setBlockAndUpdate(this.level.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, EndPodiumFeature.getLocation(this.origin)), Blocks.DRAGON_EGG.defaultBlockState());
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}
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