PaperMC/patches/server/0752-Use-a-CHM-for-StructureTemplate.Pallete-cache.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

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Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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1.3 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Mon, 12 Jul 2021 12:28:29 +0100
Subject: [PATCH] Use a CHM for StructureTemplate.Pallete cache
fixes a CME due to this collection being shared across threads
diff --git a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
index 75ba5a7fe002b5834f12e3a1159c15e6166c9c28..b2139e5f7a051cdea2a7ed6e98ba8be7ce1113cc 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplate.java
@@ -852,7 +852,7 @@ public class StructureTemplate {
public static final class Palette {
private final List<StructureTemplate.StructureBlockInfo> blocks;
- private final Map<Block, List<StructureTemplate.StructureBlockInfo>> cache = Maps.newHashMap();
+ private final Map<Block, List<StructureTemplate.StructureBlockInfo>> cache = Maps.newConcurrentMap(); // Paper
Palette(List<StructureTemplate.StructureBlockInfo> infos) {
this.blocks = infos;