PaperMC/patches/server/0846-use-BlockFormEvent-for-mud-converting-into-clay.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Legitimoose <legitimoose@gmail.com>
Date: Thu, 29 Sep 2022 16:25:50 -0700
Subject: [PATCH] use BlockFormEvent for mud converting into clay
diff --git a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
index e59f9b83606da83f15924477ea2a2c4b74e7d892..bd22d3fdecbc992b11073a74d854b7d1b43c3f6a 100644
--- a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
@@ -220,10 +220,13 @@ public class PointedDripstoneBlock extends Block implements Fallable, SimpleWate
if (((PointedDripstoneBlock.FluidInfo) optional.get()).sourceState.is(Blocks.MUD) && fluidtype == Fluids.WATER) {
BlockState iblockdata1 = Blocks.CLAY.defaultBlockState();
- world.setBlockAndUpdate(((PointedDripstoneBlock.FluidInfo) optional.get()).pos, iblockdata1);
+ // Paper start
+ if (org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(world, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos, iblockdata1)) {
Block.pushEntitiesUp(((PointedDripstoneBlock.FluidInfo) optional.get()).sourceState, iblockdata1, world, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos);
world.gameEvent(GameEvent.BLOCK_CHANGE, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos, GameEvent.Context.of(iblockdata1));
world.levelEvent(1504, blockposition1, 0);
+ }
+ //Paper end
} else {
BlockPos blockposition2 = PointedDripstoneBlock.findFillableCauldronBelowStalactiteTip(world, blockposition1, fluidtype);