PaperMC/patches/server/0970-Fix-rotation-when-spawning-display-entities.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

18 lines
858 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Gameoholic <viner.atmic@gmail.com>
Date: Sun, 30 Jul 2023 13:30:34 +0300
Subject: [PATCH] Fix rotation when spawning display entities
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
index de015e675b40fa391bb7d03d30c86dc3dd72cb13..b7fd9448ea9f26636724b229af5cffc28d927d62 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
@@ -1021,6 +1021,7 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
if (entity != null) {
entity.setPos(x, y, z);
+ entity.setRot(yaw, pitch); // Paper - Set Display Rotation
}
}