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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
41 lines
2.3 KiB
Diff
41 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 22 Feb 2022 14:21:35 -0800
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Subject: [PATCH] Put world into worldlist before initing the world
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Some parts of legacy conversion will need the overworld
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to get the legacy structure data storage
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index f979bfd78e2d19b525e973be0ffef5bda0068c4b..833ec409e3f79e1ae2b664418f219adb3af2957f 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -644,9 +644,10 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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worlddata.setModdedInfo(this.getServerModName(), this.getModdedStatus().shouldReportAsModified());
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+ this.addLevel(world); // Paper - Put world into worldlist before initing the world; move up
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this.initWorld(world, worlddata, this.worldData, worldoptions);
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- this.addLevel(world);
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+ // Paper - Put world into worldlist before initing the world; move up
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this.getPlayerList().addWorldborderListener(world);
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if (worlddata.getCustomBossEvents() != null) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index bce783d63dc5d1ed9cda135b22bb78aa1be3ea17..dace717d426c1af257ea2f7728d5e5b7850ba568 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1323,10 +1323,11 @@ public final class CraftServer implements Server {
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return null;
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}
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+ this.console.addLevel(internal); // Paper - Put world into worldlist before initing the world; move up
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this.console.initWorld(internal, worlddata, worlddata, worlddata.worldGenOptions());
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internal.setSpawnSettings(true, true);
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- this.console.addLevel(internal);
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+ // Paper - Put world into worldlist before initing the world; move up
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this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
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internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API
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