PaperMC/patches/server/1014-Check-dead-flag-in-isAlive.patch
2024-12-03 20:58:25 +01:00

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1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Newwind <support@newwindserver.com>
Date: Mon, 26 Aug 2024 14:01:37 +0200
Subject: [PATCH] Check dead flag in isAlive()
If a plugin sets the health of a living entity above 0 after it has already died, the entity will be "revived".
It will behave the exact same as before, except with the internal "dead" flag set, resulting in 2 behavior changes,
A: it's completely invulnerable to all damage
B: it's unable to pickup items
isValid() for these bugged entities will return true, isDead() will return false, despite the dead flag.
This patch checks that the mob isn't dead before saying its alive.
Also, even if the plugin is responsibly checking !isDead() before modifying health, on very rare circumstances
I am currently unable to replicate, these "revived" entities can still appear
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 5a5a79e237eb36b67e0b373840f0084b9dbf3954..64047566eb3049918bb2721679835cfa574c9f13 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2160,7 +2160,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
@Override
public boolean isAlive() {
- return !this.isRemoved() && this.getHealth() > 0.0F;
+ return !this.isRemoved() && this.getHealth() > 0.0F && !this.dead; // Paper - Check this.dead
}
public boolean isLookingAtMe(LivingEntity entity, double d0, boolean flag, boolean visualShape, double... checkedYs) {