mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-07 19:12:22 +01:00
012c32fac7
Makes certain entities check all players when searching for a player instead of just checking players in their world.
76 lines
3.2 KiB
Diff
76 lines
3.2 KiB
Diff
--- a/net/minecraft/world/level/EntityGetter.java
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+++ b/net/minecraft/world/level/EntityGetter.java
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@@ -71,6 +71,11 @@
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}
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}
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+ // Paper start - Affects Spawning API
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+ default @Nullable Player findNearbyPlayer(Entity entity, double maxDistance, @Nullable Predicate<Entity> predicate) {
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+ return this.getNearestPlayer(entity.getX(), entity.getY(), entity.getZ(), maxDistance, predicate);
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+ }
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+ // Paper end - Affects Spawning API
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@Nullable
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default Player getNearestPlayer(double x, double y, double z, double maxDistance, @Nullable Predicate<Entity> targetPredicate) {
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double d = -1.0;
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@@ -89,6 +94,28 @@
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return player;
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}
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+ // Paper start
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+ default List<org.bukkit.entity.HumanEntity> findNearbyBukkitPlayers(double x, double y, double z, double radius, boolean notSpectator) {
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+ return findNearbyBukkitPlayers(x, y, z, radius, notSpectator ? EntitySelector.NO_SPECTATORS : net.minecraft.world.entity.EntitySelector.NO_CREATIVE_OR_SPECTATOR);
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+ }
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+
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+ default List<org.bukkit.entity.HumanEntity> findNearbyBukkitPlayers(double x, double y, double z, double radius, @Nullable Predicate<Entity> predicate) {
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+ com.google.common.collect.ImmutableList.Builder<org.bukkit.entity.HumanEntity> builder = com.google.common.collect.ImmutableList.builder();
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+
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+ for (Player human : this.players()) {
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+ if (predicate == null || predicate.test(human)) {
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+ double distanceSquared = human.distanceToSqr(x, y, z);
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+
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+ if (radius < 0.0D || distanceSquared < radius * radius) {
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+ builder.add(human.getBukkitEntity());
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+ }
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+ }
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+ }
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+
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+ return builder.build();
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+ }
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+ // Paper end
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+
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@Nullable
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default Player getNearestPlayer(Entity entity, double maxDistance) {
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return this.getNearestPlayer(entity.getX(), entity.getY(), entity.getZ(), maxDistance, false);
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@@ -100,6 +127,20 @@
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return this.getNearestPlayer(x, y, z, maxDistance, predicate);
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}
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+ // Paper start - Affects Spawning API
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+ default boolean hasNearbyAlivePlayerThatAffectsSpawning(double x, double y, double z, double range) {
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+ for (Player player : this.players()) {
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+ if (EntitySelector.PLAYER_AFFECTS_SPAWNING.test(player)) { // combines NO_SPECTATORS and LIVING_ENTITY_STILL_ALIVE with an "affects spawning" check
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+ double distanceSqr = player.distanceToSqr(x, y, z);
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+ if (range < 0.0D || distanceSqr < range * range) {
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+ return true;
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+ }
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+ }
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+ }
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+ return false;
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+ }
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+ // Paper end - Affects Spawning API
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+
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default boolean hasNearbyAlivePlayer(double x, double y, double z, double range) {
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for (Player player : this.players()) {
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if (EntitySelector.NO_SPECTATORS.test(player) && EntitySelector.LIVING_ENTITY_STILL_ALIVE.test(player)) {
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@@ -124,4 +165,11 @@
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return null;
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}
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+
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+ // Paper start - check global player list where appropriate
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+ @Nullable
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+ default Player getGlobalPlayerByUUID(UUID uuid) {
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+ return this.getPlayerByUUID(uuid);
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+ }
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+ // Paper end - check global player list where appropriate
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}
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