PaperMC/paper-server/patches/sources/net/minecraft/world/level/EntityGetter.java.patch
Jake Potrebic 012c32fac7 check global player list where appropriate
Makes certain entities check all players when searching for a player
instead of just checking players in their world.
2022-11-22 13:16:01 -08:00

76 lines
3.2 KiB
Diff

--- a/net/minecraft/world/level/EntityGetter.java
+++ b/net/minecraft/world/level/EntityGetter.java
@@ -71,6 +71,11 @@
}
}
+ // Paper start - Affects Spawning API
+ default @Nullable Player findNearbyPlayer(Entity entity, double maxDistance, @Nullable Predicate<Entity> predicate) {
+ return this.getNearestPlayer(entity.getX(), entity.getY(), entity.getZ(), maxDistance, predicate);
+ }
+ // Paper end - Affects Spawning API
@Nullable
default Player getNearestPlayer(double x, double y, double z, double maxDistance, @Nullable Predicate<Entity> targetPredicate) {
double d = -1.0;
@@ -89,6 +94,28 @@
return player;
}
+ // Paper start
+ default List<org.bukkit.entity.HumanEntity> findNearbyBukkitPlayers(double x, double y, double z, double radius, boolean notSpectator) {
+ return findNearbyBukkitPlayers(x, y, z, radius, notSpectator ? EntitySelector.NO_SPECTATORS : net.minecraft.world.entity.EntitySelector.NO_CREATIVE_OR_SPECTATOR);
+ }
+
+ default List<org.bukkit.entity.HumanEntity> findNearbyBukkitPlayers(double x, double y, double z, double radius, @Nullable Predicate<Entity> predicate) {
+ com.google.common.collect.ImmutableList.Builder<org.bukkit.entity.HumanEntity> builder = com.google.common.collect.ImmutableList.builder();
+
+ for (Player human : this.players()) {
+ if (predicate == null || predicate.test(human)) {
+ double distanceSquared = human.distanceToSqr(x, y, z);
+
+ if (radius < 0.0D || distanceSquared < radius * radius) {
+ builder.add(human.getBukkitEntity());
+ }
+ }
+ }
+
+ return builder.build();
+ }
+ // Paper end
+
@Nullable
default Player getNearestPlayer(Entity entity, double maxDistance) {
return this.getNearestPlayer(entity.getX(), entity.getY(), entity.getZ(), maxDistance, false);
@@ -100,6 +127,20 @@
return this.getNearestPlayer(x, y, z, maxDistance, predicate);
}
+ // Paper start - Affects Spawning API
+ default boolean hasNearbyAlivePlayerThatAffectsSpawning(double x, double y, double z, double range) {
+ for (Player player : this.players()) {
+ if (EntitySelector.PLAYER_AFFECTS_SPAWNING.test(player)) { // combines NO_SPECTATORS and LIVING_ENTITY_STILL_ALIVE with an "affects spawning" check
+ double distanceSqr = player.distanceToSqr(x, y, z);
+ if (range < 0.0D || distanceSqr < range * range) {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+ // Paper end - Affects Spawning API
+
default boolean hasNearbyAlivePlayer(double x, double y, double z, double range) {
for (Player player : this.players()) {
if (EntitySelector.NO_SPECTATORS.test(player) && EntitySelector.LIVING_ENTITY_STILL_ALIVE.test(player)) {
@@ -124,4 +165,11 @@
return null;
}
+
+ // Paper start - check global player list where appropriate
+ @Nullable
+ default Player getGlobalPlayerByUUID(UUID uuid) {
+ return this.getPlayerByUUID(uuid);
+ }
+ // Paper end - check global player list where appropriate
}