mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-07 19:12:22 +01:00
2de1053b58
The worldgen thread will attempt to get structure references via the world's getChunkAt method, which is fine if the gen is not cancelled - but if the chunk was unloaded, the call will block indefinitely. Instead of using the world state, we use the already supplied ServerLevelAccessor which will always have the chunk available.
38 lines
2.3 KiB
Diff
38 lines
2.3 KiB
Diff
--- a/net/minecraft/world/level/StructureManager.java
|
|
+++ b/net/minecraft/world/level/StructureManager.java
|
|
@@ -48,7 +48,12 @@
|
|
}
|
|
|
|
public List<StructureStart> startsForStructure(ChunkPos pos, Predicate<Structure> predicate) {
|
|
- Map<Structure, LongSet> map = this.level.getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences();
|
|
+ // Paper start - Fix swamp hut cat generation deadlock
|
|
+ return this.startsForStructure(pos, predicate, null);
|
|
+ }
|
|
+ public List<StructureStart> startsForStructure(ChunkPos pos, Predicate<Structure> predicate, @Nullable ServerLevelAccessor levelAccessor) {
|
|
+ Map<Structure, LongSet> map = (levelAccessor == null ? this.level : levelAccessor).getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences();
|
|
+ // Paper end - Fix swamp hut cat generation deadlock
|
|
Builder<StructureStart> builder = ImmutableList.builder();
|
|
|
|
for (Entry<Structure, LongSet> entry : map.entrySet()) {
|
|
@@ -116,10 +121,20 @@
|
|
}
|
|
|
|
public StructureStart getStructureWithPieceAt(BlockPos pos, Predicate<Holder<Structure>> predicate) {
|
|
+ // Paper start - Fix swamp hut cat generation deadlock
|
|
+ return this.getStructureWithPieceAt(pos, predicate, null);
|
|
+ }
|
|
+
|
|
+ public StructureStart getStructureWithPieceAt(BlockPos pos, TagKey<Structure> tag, @Nullable ServerLevelAccessor levelAccessor) {
|
|
+ return this.getStructureWithPieceAt(pos, structure -> structure.is(tag), levelAccessor);
|
|
+ }
|
|
+
|
|
+ public StructureStart getStructureWithPieceAt(BlockPos pos, Predicate<Holder<Structure>> predicate, @Nullable ServerLevelAccessor levelAccessor) {
|
|
+ // Paper end - Fix swamp hut cat generation deadlock
|
|
Registry<Structure> registry = this.registryAccess().lookupOrThrow(Registries.STRUCTURE);
|
|
|
|
for (StructureStart structureStart : this.startsForStructure(
|
|
- new ChunkPos(pos), structure -> registry.get(registry.getId(structure)).map(predicate::test).orElse(false)
|
|
+ new ChunkPos(pos), structure -> registry.get(registry.getId(structure)).map(predicate::test).orElse(false), levelAccessor // Paper - Fix swamp hut cat generation deadlock
|
|
)) {
|
|
if (this.structureHasPieceAt(pos, structureStart)) {
|
|
return structureStart;
|