PaperMC/patches/server/0629-Do-not-run-close-logic-for-inventories-on-chunk-unlo.patch
Owen 89d51d5f29
Allow enabling sand duping (#10191)
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable.

It should be noted that this decision does not promise all future exploits will be configurable.
2024-03-03 17:05:34 -05:00

68 lines
4.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 11 Mar 2021 03:03:32 -0800
Subject: [PATCH] Do not run close logic for inventories on chunk unload
Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 14b3edc05a04f5049f994df5be68e4f01e8cf1ef..10eb5c342930d2efd7d919f286fe8fa64cebaea4 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1270,9 +1270,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
// Spigot Start
for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
if (tileentity instanceof net.minecraft.world.Container) {
+ // Paper start - this area looks like it can load chunks, change the behavior
+ // chests for example can apply physics to the world
+ // so instead we just change the active container and call the event
for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
- h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason
+ ((org.bukkit.craftbukkit.entity.CraftHumanEntity) h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason
}
+ // Paper end - this area looks like it can load chunks, change the behavior
}
}
// Spigot End
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index fb86824192f1fc850a55905757c65cafec1edb6a..48edd0bf7a6f24aaf582a96ee7cb4c29c9e3598a 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1581,6 +1581,18 @@ public class ServerPlayer extends Player {
this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
this.doCloseContainer();
}
+ // Paper start - special close for unloaded inventory
+ @Override
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ // copied from above
+ CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit
+ // Paper end
+ // copied from below
+ this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
+ this.containerMenu = this.inventoryMenu;
+ // do not run close logic
+ }
+ // Paper end - special close for unloaded inventory
@Override
public void doCloseContainer() {
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index cb91111c1ae1cfbf256ba09f76ce0b0c8fc91f32..e06cb31f9e3eda651a44dcede095ef7b38ef2ba7 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -510,6 +510,11 @@ public abstract class Player extends LivingEntity {
this.containerMenu = this.inventoryMenu;
}
// Paper end - Inventory close reason
+ // Paper start - special close for unloaded inventory
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ this.containerMenu = this.inventoryMenu;
+ }
+ // Paper end - special close for unloaded inventory
public void closeContainer() {
this.containerMenu = this.inventoryMenu;