mirror of
https://github.com/PaperMC/Paper.git
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c02c01b2c5
Also removes our toggle for Spigot's option, I doubt anyone uses it.
190 lines
7.1 KiB
Diff
190 lines
7.1 KiB
Diff
From acf62d273a781fa52762156b98d76d0f27e28a4d Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 1 Mar 2016 22:01:19 -0600
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Subject: [PATCH] Optimize TileEntity Ticking
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index 5014903..81db929 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -9,17 +9,17 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
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import org.bukkit.entity.HumanEntity;
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// CraftBukkit end
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-public class TileEntityChest extends TileEntityLootable implements ITickable, IInventory {
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+public class TileEntityChest extends TileEntityLootable implements IInventory { // Paper - Remove ITickable
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private ItemStack[] items = new ItemStack[27];
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public boolean a;
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- public TileEntityChest f;
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- public TileEntityChest g;
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- public TileEntityChest h;
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- public TileEntityChest i;
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- public float j;
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+ public TileEntityChest f; // Paper - Adjacent Chest Z Neg
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+ public TileEntityChest g; // Paper - Adjacent Chest X Pos
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+ public TileEntityChest h; // Paper - Adjacent Chest X Neg
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+ public TileEntityChest i; // Paper - Adjacent Chest Z Pos
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+ public float j; // Paper - lid angle
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public float k;
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- public int l;
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+ public int l; // Paper - Number of viewers
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private int p;
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private BlockChest.Type q;
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private String r;
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@@ -241,6 +241,8 @@ public class TileEntityChest extends TileEntityLootable implements ITickable, II
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}
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public void E_() {
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+ // Paper - Disable all of this, just in case this does get ticked
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+ /*
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this.m();
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int i = this.position.getX();
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int j = this.position.getY();
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@@ -321,7 +323,8 @@ public class TileEntityChest extends TileEntityLootable implements ITickable, II
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this.j = 0.0F;
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}
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}
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-
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+ */
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+ // Paper end
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}
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public boolean c(int i, int j) {
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@@ -341,6 +344,28 @@ public class TileEntityChest extends TileEntityLootable implements ITickable, II
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int oldPower = Math.max(0, Math.min(15, this.l)); // CraftBukkit - Get power before new viewer is added
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++this.l;
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+
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+ // Paper start - Move chest open sound out of the tick loop
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+ this.m();
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+
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+ if (this.l > 0 && this.j == 0.0F && this.f == null && this.h == null) {
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+ this.j = 0.7F;
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+
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+ double d0 = (double) this.position.getZ() + 0.5D;
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+ double d1 = (double) this.position.getX() + 0.5D;
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+
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+ if (this.i != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ if (this.g != null) {
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+ d1 += 0.5D;
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+ }
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+
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+ this.world.a((EntityHuman) null, d1, (double) this.position.getY() + 0.5D, d0, SoundEffects.X, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // Paper end
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+
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.position, this.getBlock(), 1, this.l);
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@@ -364,6 +389,34 @@ public class TileEntityChest extends TileEntityLootable implements ITickable, II
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int oldPower = Math.max(0, Math.min(15, this.l)); // CraftBukkit - Get power before new viewer is added
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--this.l;
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if (this.world == null) return; // CraftBukkit
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+
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+ // Paper start - Move chest close sound out of the tick loop
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+ if (this.l == 0 && this.j > 0.0F || this.l > 0 && this.j < 1.0F) {
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+ float f = 0.1F;
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+
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+ if (this.l > 0) {
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+ this.j += f;
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+ } else {
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+ this.j -= f;
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+ }
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+
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+ double d0 = (double) this.getPosition().getX() + 0.5D;
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+ double d2 = (double) this.getPosition().getZ() + 0.5D;
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+ int yLoc = this.position.getY();
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+
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+ if (this.i != null) {
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+ d2 += 0.5D;
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+ }
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+
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+ if (this.g != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ this.world.a((EntityHuman) null, d0, (double) yLoc + 0.5D, d2, SoundEffects.V, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ this.j = 0.0F;
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+ }
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+ // Paper end
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+
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this.world.playBlockAction(this.position, this.getBlock(), 1, this.l);
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// CraftBukkit start - Call redstone event
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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index d5f0d61..b257bc4 100644
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--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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@@ -1,15 +1,17 @@
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package net.minecraft.server;
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-public class TileEntityEnderChest extends TileEntity implements ITickable {
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+public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
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- public float a;
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+ public float a; // Paper - lid angle
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public float f;
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- public int g;
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+ public int g; // Paper - Number of viewers
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private int h;
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public TileEntityEnderChest() {}
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public void E_() {
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+ // Paper start - Disable all of this, just in case this does get ticked
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+ /*
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if (++this.h % 20 * 4 == 0) {
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
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}
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@@ -54,6 +56,8 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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this.a = 0.0F;
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}
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}
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+ */
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+ // Paper end
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}
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@@ -73,11 +77,34 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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public void d() {
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++this.g;
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+
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+ // Paper start - Move enderchest open sounds out of the tick loop
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+ if (this.g > 0 && this.a == 0.0F) {
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+ this.a = 0.7F;
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+
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+ double d1 = (double) this.getPosition().getX() + 0.5D;
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+ double d0 = (double) this.getPosition().getZ() + 0.5D;
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+
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+ this.world.a((EntityHuman) null, d1, (double) this.getPosition().getY() + 0.5D, d0, SoundEffects.aN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // Paper end
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+
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
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}
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public void e() {
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--this.g;
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+
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+ // Paper start - Move enderchest close sounds out of the tick loop
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+ if (this.g == 0 && this.a > 0.0F || this.g > 0 && this.a < 1.0F) {
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+ double d0 = (double) this.getPosition().getX() + 0.5D;
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+ double d2 = (double) this.getPosition().getZ() + 0.5D;
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+
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+ this.world.a((EntityHuman) null, d0, (double) this.getPosition().getY() + 0.5D, d2, SoundEffects.aM, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ this.a = 0.0F;
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+ }
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+ // Paper end
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+
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
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}
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--
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2.10.0.windows.1
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