High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies https://papermc.io/
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Spigot dfe217aca6 Optimize checkIfActive to only check if chunks are loaded if entity is active
This will cut down on the call to areChunksLoaded drastically, which is pretty slow

By: Aikar <aikar@aikar.co>
2013-02-27 02:27:14 -05:00
Bukkit@0b494f8896 Automatically update upstream versions. Bukkit-1.4.7-R1.0-3-g0b494f8, CraftBukkit-1.4.7-R1.0-9-g65324d6 2013-02-22 22:56:37 -06:00
Bukkit-Patches Overhaul to Timings and Entity Activation Range 2013-02-26 12:21:40 -05:00
CraftBukkit@65324d660e Automatically update upstream versions. Bukkit-1.4.7-R1.0-2-g23f5a05, CraftBukkit-1.4.7-R1.0-9-g65324d6 2013-02-10 17:41:21 -06:00
CraftBukkit-Patches Optimize checkIfActive to only check if chunks are loaded if entity is active 2013-02-27 02:27:14 -05:00
.gitmodules Initial commit - hello future of Spigot! 2013-01-15 12:18:40 +11:00
applyPatches.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00
pom.xml Just use the parent pom. 2013-02-03 09:48:23 +11:00
README.md Initial commit - hello future of Spigot! 2013-01-15 12:18:40 +11:00
rebuildPatches.sh Update rebuildPatches to ignore git version string. 2013-01-21 21:46:26 -05:00
upstreamMerge.sh Switch to pwd so the scripts can work more reliably on other OSs 2013-01-21 20:24:30 +11:00

Spigot

High performance Minecraft server implementation