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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
25 lines
1.1 KiB
Diff
25 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 5 Mar 2023 14:38:21 -0800
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Subject: [PATCH] Correctly handle ArmorStand invisibility
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
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index 1087840331f68ffe79e79f6493137b2b894832f9..9fe85d6f807e64cf02d8e1921672e3196f6d606f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java
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@@ -152,6 +152,14 @@ public class CraftArmorStand extends CraftLivingEntity implements ArmorStand {
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this.getHandle().noPhysics = !gravity;
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}
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+ // Paper start - Armor Stand has its own invisible field
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+ @Override
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+ public void setInvisible(final boolean invisible) {
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+ this.getHandle().setInvisible(invisible);
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+ super.setInvisible(invisible);
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+ }
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+ // Paper end
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+
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@Override
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public boolean isVisible() {
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return !this.getHandle().isInvisible();
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