PaperMC/patches/server/0877-Allow-trident-custom-damage.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

32 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Tue, 12 Jul 2022 18:01:14 +0200
Subject: [PATCH] Allow trident custom damage
diff --git a/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java b/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
index e45c3a9805d9fac1fabe6d891c817743acd9969e..cb71f468e90f076caf2c0dcc5f2ba2745c737c22 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
@@ -36,10 +36,12 @@ public class ThrownTrident extends AbstractArrow {
public ThrownTrident(EntityType<? extends ThrownTrident> type, Level world) {
super(type, world);
+ this.setBaseDamage(net.minecraft.world.item.TridentItem.BASE_DAMAGE); // Paper - Allow trident custom damage
}
public ThrownTrident(Level world, LivingEntity owner, ItemStack stack) {
super(EntityType.TRIDENT, owner, world, stack, (ItemStack) null);
+ this.setBaseDamage(net.minecraft.world.item.TridentItem.BASE_DAMAGE); // Paper - Allow trident custom damage
this.entityData.set(ThrownTrident.ID_LOYALTY, this.getLoyaltyFromItem(stack));
this.entityData.set(ThrownTrident.ID_FOIL, stack.hasFoil());
}
@@ -129,7 +131,7 @@ public class ThrownTrident extends AbstractArrow {
@Override
protected void onHitEntity(EntityHitResult entityHitResult) {
Entity entity = entityHitResult.getEntity();
- float f = 8.0F;
+ float f = (float) this.getBaseDamage(); // Paper - Allow trident custom damage
Entity entity1 = this.getOwner();
DamageSource damagesource = this.damageSources().trident(this, (Entity) (entity1 == null ? this : entity1));
Level world = this.level();