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e105354330
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
26 lines
1 KiB
Diff
26 lines
1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 17 Jun 2023 13:17:20 -0700
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Subject: [PATCH] Add method to remove all active potion effects
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 03490d35a24c056ed148e45eea27d1786a58c8fc..19e58e62ae442ef9be02ca7fa2f55e370a54afa4 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -589,6 +589,15 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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@NotNull
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public Collection<PotionEffect> getActivePotionEffects();
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+ // Paper start - LivingEntity#clearActivePotionEffects();
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+ /**
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+ * Removes all active potion effects for this entity.
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+ *
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+ * @return true if any were removed
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+ */
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+ boolean clearActivePotionEffects();
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+ // Paper end
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+
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/**
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* Checks whether the living entity has block line of sight to another.
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* <p>
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