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High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies
https://papermc.io/
bukkitcraftbukkithacktoberfestjavaminecraftminecraft-apiminecraft-performanceminecraft-serverpaperpaper-apipapermcspigot-forktacos
e14f7e171f
Mark chunks that are blocking main thread for world generation as urgent Implements a general priority system so that chunks that are sorted in the generator queues can prioritize certain chunks over another. Urgent chunks will jump to the front of the line, ensuring that a sync chunk load on an ungenerated chunk does not lag the server for a long period of time if the servers generator queues are filled with lots of chunks already. This massively reduces the lag spikes from sync chunk gens. Then we further prioritize loading order so nearby chunks have higher priority than distant chunks, reducing the pressure a high no tick view distance holds on you. Chunks in front of the player have higher priority, to help with fast traveling players keep up with their movement. This commit also improves single core cpu scenarios in that we will now automatically disable Async Chunks as well as Minecrafts thread pool. It is never recommended to use async chunks on a single CPU as context switching will be slower than just running it all on main. This also bumps the number of server worker threads by default too. Mojang does not utilize the workers in an effecient manner, resulting in them using barely any sustained CPU. So give it more workers so more chunks can be processed concurrently This change also improves urgent chunk loading, so players flying into unloaded chunks will hurt a little bit less (but still hurt) Ping #3395 #3363 (Not marking as closed, we need to make prevent moving work) |
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.github/ISSUE_TEMPLATE | ||
licenses | ||
Paper-MojangAPI | ||
scripts | ||
Spigot-API-Patches | ||
Spigot-Server-Patches | ||
work | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
CONTRIBUTING.md | ||
LICENSE.md | ||
paper | ||
pom.xml | ||
README.md |
Paper
High performance Spigot fork that aims to fix gameplay and mechanics inconsistencies.
Support and Project Discussion:
How To (Server Admins)
Paperclip is a jar file that you can download and run just like a normal jar file.
Download Paper from our downloads page.
Run the Paperclip jar directly from your server. Just like old times
- Documentation on using Paper: paper.readthedocs.io
- For a sneak peak on upcoming features, see here
How To (Plugin Developers)
- See our API patches here
- See upcoming, pending, and recently added API here
- Paper API javadocs here: papermc.io/javadocs
- Maven Repo (for paper-api):
<repository>
<id>papermc</id>
<url>https://papermc.io/repo/repository/maven-public/</url>
</repository>
- Artifact Information:
<dependency>
<groupId>com.destroystokyo.paper</groupId>
<artifactId>paper-api</artifactId>
<version>1.15.2-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
How To (Compiling Jar From Source)
To compile Paper, you need JDK 8, maven, and an internet connection.
Clone this repo, run ./paper jar
from bash, get files.
How To (Pull Request)
See Contributing
Special Thanks To:
YourKit, makers of the outstanding java profiler, support open source projects of all kinds with their full featured Java and .NET application profilers. We thank them for granting Paper an OSS license so that we can make our software the best it can be.