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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
59 lines
4.2 KiB
Diff
59 lines
4.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Pierpaolo Coletta <p.coletta@glyart.com>
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Date: Sat, 30 Mar 2024 21:06:10 +0100
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Subject: [PATCH] Fix creation of invalid block entity during world generation
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diff --git a/src/main/java/net/minecraft/server/level/WorldGenRegion.java b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
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index 682c8cfbd917c086072f1756861a340800ea40da..b26a4a38144ec1b171db911bbf949b53ed35708f 100644
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--- a/src/main/java/net/minecraft/server/level/WorldGenRegion.java
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+++ b/src/main/java/net/minecraft/server/level/WorldGenRegion.java
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@@ -324,7 +324,7 @@ public class WorldGenRegion implements WorldGenLevel {
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return false;
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} else {
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ChunkAccess ichunkaccess = this.getChunk(pos);
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- BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false);
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+ BlockState iblockdata1 = ichunkaccess.setBlockState(pos, state, false); final BlockState previousBlockState = iblockdata1; // Paper - Clear block entity before setting up a DUMMY block entity - obfhelper
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if (iblockdata1 != null) {
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this.level.onBlockStateChange(pos, iblockdata1, state);
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@@ -340,6 +340,17 @@ public class WorldGenRegion implements WorldGenLevel {
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ichunkaccess.removeBlockEntity(pos);
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}
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} else {
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+ // Paper start - Clear block entity before setting up a DUMMY block entity
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+ // The concept of removing a block entity when the block itself changes is generally lifted
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+ // from LevelChunk#setBlockState.
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+ // It is however to note that this may only run if the block actually changes.
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+ // Otherwise a chest block entity generated by a structure template that is later "updated" to
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+ // be waterlogged would remove its existing block entity (see PaperMC/Paper#10750)
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+ // This logic is *also* found in LevelChunk#setBlockState.
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+ if (previousBlockState != null && !java.util.Objects.equals(previousBlockState.getBlock(), state.getBlock())) {
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+ ichunkaccess.removeBlockEntity(pos);
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+ }
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+ // Paper end - Clear block entity before setting up a DUMMY block entity
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CompoundTag nbttagcompound = new CompoundTag();
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nbttagcompound.putInt("x", pos.getX());
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index 46a5d9270aaaccb2df7131fb9c921cccf914085c..8ae6a4311aa52f84130a1eba61a1ad84e2272350 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -1081,9 +1081,14 @@ public class LevelChunk extends ChunkAccess {
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if (this.blockEntity.getType().isValid(iblockdata)) {
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this.ticker.tick(LevelChunk.this.level, this.blockEntity.getBlockPos(), iblockdata, this.blockEntity);
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this.loggedInvalidBlockState = false;
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- } else if (!this.loggedInvalidBlockState) {
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- this.loggedInvalidBlockState = true;
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- LevelChunk.LOGGER.warn("Block entity {} @ {} state {} invalid for ticking:", new Object[]{LogUtils.defer(this::getType), LogUtils.defer(this::getPos), iblockdata});
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+ // Paper start - Remove the Block Entity if it's invalid
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+ } else {
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+ LevelChunk.this.removeBlockEntity(this.getPos());
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+ if (!this.loggedInvalidBlockState) {
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+ this.loggedInvalidBlockState = true;
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+ LevelChunk.LOGGER.warn("Block entity {} @ {} state {} invalid for ticking:", new Object[]{LogUtils.defer(this::getType), LogUtils.defer(this::getPos), iblockdata});
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+ }
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+ // Paper end - Remove the Block Entity if it's invalid
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}
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gameprofilerfiller.pop();
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