mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-04 22:14:40 +01:00
40 lines
2.1 KiB
Diff
40 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Shane Freeder <theboyetronic@gmail.com>
|
|
Date: Thu, 5 Oct 2017 01:54:07 +0100
|
|
Subject: [PATCH] handle PacketPlayInKeepAlive async
|
|
|
|
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
|
|
thread, while entirely correct for the server, this causes issues with
|
|
plugins which are expecting the PlayerQuitEvent on the main thread.
|
|
|
|
In order to counteract some bad behavior, we will post handling of the
|
|
disconnection to the main thread, but leave the actual processing of the packet
|
|
off the main thread.
|
|
|
|
also adding some additional logging in order to help work out what is causing
|
|
random disconnections for clients.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index 0ee7a16e0595118d0135cafbc2c96b17b9cf9c70..8e233f88d5bbd223c8d3dfc88d79eb03c17aa204 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -2995,14 +2995,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
|
|
|
@Override
|
|
public void handleKeepAlive(ServerboundKeepAlivePacket packet) {
|
|
- PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel()); // CraftBukkit
|
|
+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
|
|
if (this.keepAlivePending && packet.getId() == this.keepAliveChallenge) {
|
|
int i = (int) (Util.getMillis() - this.keepAliveTime);
|
|
|
|
this.player.latency = (this.player.latency * 3 + i) / 4;
|
|
this.keepAlivePending = false;
|
|
} else if (!this.isSingleplayerOwner()) {
|
|
+ // Paper start - This needs to be handled on the main thread for plugins
|
|
+ server.submit(() -> {
|
|
this.disconnect(Component.translatable("disconnect.timeout"));
|
|
+ });
|
|
+ // Paper end
|
|
}
|
|
|
|
}
|