mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-29 11:42:55 +01:00
7c640a1ae2
* fixup patch and rebuild * Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: bde198c9 SPIGOT-5246: PlayerQuitEvent.get/setQuitMessage() is incorrectly marked as NotNull 24ad5a79 SPIGOT-5240: Vector.angle not valid for angles very close to each other a143db9a SPIGOT-5231: ShotAtAngle API for Fireworks 10db5c3d SPIGOT-5226: Update Javadoc of PlayerDeathEvent CraftBukkit Changes:1ec1b05e
SPIGOT-5245: Unneeded cast to WorldNBTStorage in CraftWorld#getWorldFoldere5e8eec2
SPIGOT-5241: setAttributeModifiers does not work on untouched stack803eaa31
SPIGOT-5231: ShotAtAngle API for Fireworks7881d2ae
SPIGOT-5237: Horses, pigs do not drop their inventory06efc9ec
Don't accept connections until all plugins have enabledda62a66a
SPIGOT-5225: World handle isn't closed if world is unloaded without saving104b3831
SPIGOT-5222: Cannot get Long values from Entity memoryf0b3fe43
SPIGOT-5220: Server CPU usage reaches 100% when stdin is null Spigot Changes: e5b1b5db SPIGOT-5235: Destroy expired area effect clouds / fireworks that are inactive cbcc8e87 Make region files more reliable to write to 8887c5f4 Remove redundant late-bind option dac29063 Rebuild patches * Preserve old flush on save flag for reliable regionfiles Originally this patch was in paper * Fix some issues with the death event - Entities potentially entering a glitched state to the client where they appear to be falling over - Donkeys losing their chest if the event was cancelled (only an issue since the upstream merge) - Some wither death logic running for an entity killed by a wither
25 lines
1.4 KiB
Diff
25 lines
1.4 KiB
Diff
From 26aaafb89179c1b8d19ed21a8ebe9cd913b1fd15 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Thu, 4 Apr 2019 17:55:05 -0700
|
|
Subject: [PATCH] Optimize GameRules to use LinkedHashMap
|
|
|
|
Previously TreeMap was used which has poor get(K) performance.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/GameRules.java b/src/main/java/net/minecraft/server/GameRules.java
|
|
index 45d5675adf..58b3d0ec93 100644
|
|
--- a/src/main/java/net/minecraft/server/GameRules.java
|
|
+++ b/src/main/java/net/minecraft/server/GameRules.java
|
|
@@ -21,9 +21,7 @@ import org.apache.logging.log4j.Logger;
|
|
public class GameRules {
|
|
|
|
private static final Logger LOGGER = LogManager.getLogger();
|
|
- private static final Map<GameRules.GameRuleKey<?>, GameRules.GameRuleDefinition<?>> z = Maps.newTreeMap(Comparator.comparing((gamerules_gamerulekey) -> {
|
|
- return gamerules_gamerulekey.a;
|
|
- }));
|
|
+ private static final Map<GameRules.GameRuleKey<?>, GameRules.GameRuleDefinition<?>> z = Maps.newLinkedHashMap(); // Paper
|
|
public static final GameRules.GameRuleKey<GameRules.GameRuleBoolean> DO_FIRE_TICK = a("doFireTick", GameRules.GameRuleBoolean.b(true));
|
|
public static final GameRules.GameRuleKey<GameRules.GameRuleBoolean> MOB_GRIEFING = a("mobGriefing", GameRules.GameRuleBoolean.b(true));
|
|
public static final GameRules.GameRuleKey<GameRules.GameRuleBoolean> KEEP_INVENTORY = a("keepInventory", GameRules.GameRuleBoolean.b(false));
|
|
--
|
|
2.22.0
|
|
|