mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-03 13:36:44 +01:00
cfe3ad1b0f
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45d9c73c SPIGOT-7043: EnderChest does not implement Lidded 86b95f34 SPIGOT-7047: Add Player#getLastDeathLocation CraftBukkit Changes: b2557f6ac SPIGOT-7041: Custom BiomeProvider not used when world set to type FLAT 732c50cab SPIGOT-7043: EnderChest does not implement Lidded 6209029ea SPIGOT-7048: addPassenger() not working when vehicle is player 3aa7836df SPIGOT-7047: Add Player#getLastDeathLocation 7d522cd26 SPIGOT-7050: Enchantment data of items will not be saved correctly when saved in YAML configuration file Spigot Changes: 1dffefb4 Rebuild patches
19 lines
1.3 KiB
Diff
19 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Sudzzy <originmc@outlook.com>
|
|
Date: Wed, 2 Mar 2016 14:52:43 -0600
|
|
Subject: [PATCH] Disable thunder
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
index 41c398b1819d960994922b0ffaf64ae7348d82cf..93f3f935b64850cce748cd2e8d34f4c85163d888 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
|
|
@@ -582,7 +582,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
|
|
gameprofilerfiller.push("thunder");
|
|
BlockPos blockposition;
|
|
|
|
- if (flag && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot
|
|
+ if (!this.paperConfig().environment.disableThunder && flag && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - disable thunder
|
|
blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
|
|
if (this.isRainingAt(blockposition)) {
|
|
DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
|