PaperMC/patches/server/0036-Disable-thunder.patch
Jake Potrebic cfe3ad1b0f
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45d9c73c SPIGOT-7043: EnderChest does not implement Lidded
86b95f34 SPIGOT-7047: Add Player#getLastDeathLocation

CraftBukkit Changes:
b2557f6ac SPIGOT-7041: Custom BiomeProvider not used when world set to type FLAT
732c50cab SPIGOT-7043: EnderChest does not implement Lidded
6209029ea SPIGOT-7048: addPassenger() not working when vehicle is player
3aa7836df SPIGOT-7047: Add Player#getLastDeathLocation
7d522cd26 SPIGOT-7050: Enchantment data of items will not be saved correctly when saved in YAML configuration file

Spigot Changes:
1dffefb4 Rebuild patches
2022-06-09 18:20:55 -07:00

19 lines
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Sudzzy <originmc@outlook.com>
Date: Wed, 2 Mar 2016 14:52:43 -0600
Subject: [PATCH] Disable thunder
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 41c398b1819d960994922b0ffaf64ae7348d82cf..93f3f935b64850cce748cd2e8d34f4c85163d888 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -582,7 +582,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
gameprofilerfiller.push("thunder");
BlockPos blockposition;
- if (flag && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot
+ if (!this.paperConfig().environment.disableThunder && flag && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - disable thunder
blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
if (this.isRainingAt(blockposition)) {
DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);