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Vanilla stores how long a chunk has been active on a server, and dynamically scales some aspects of vanilla gameplay to this factor. For people who want all chunks to be treated equally, you can chose a fixed value. This allows to fine-tune vanilla gameplay. |
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.. | ||
status | ||
storage | ||
ChunkAccess.java.patch | ||
ChunkGenerator.java.patch | ||
ChunkGeneratorStructureState.java.patch | ||
DataLayer.java.patch | ||
EmptyLevelChunk.java.patch | ||
LevelChunk.java.patch | ||
LevelChunkSection.java.patch | ||
ProtoChunk.java.patch |