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e38eceb42a
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Spigot Changes: a19903d2 SPIGOT-520: Add option to disable player data saving
101 lines
5.8 KiB
Diff
101 lines
5.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Caleb Bassham <caleb.bassham@gmail.com>
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Date: Fri, 28 Sep 2018 02:32:19 -0500
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Subject: [PATCH] Call player spectator target events and improve
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implementation
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Use a proper teleport for teleporting to entities in different
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worlds.
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Implementation improvements authored by Spottedleaf <Spottedleaf@users.noreply.github.com>
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Validate that the target entity is valid and deny spectate
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requests from frozen players.
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Also, make sure the entity is spawned to the client before
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sending the camera packet. If the entity isn't spawned clientside
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when it receives the camera packet, then the client will not
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spectate the target entity.
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Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 8da30fd037a91309b09a1ba55cc085364d292c1f..7d2d7a909dba9e741605774081a6d4b589c428d9 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -1663,15 +1663,59 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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return (Entity) (this.spectatedEntity == null ? this : this.spectatedEntity);
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}
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- public void setSpectatorTarget(Entity entity) {
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+ public void setSpectatorTarget(Entity newSpectatorTarget) {
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+ // Paper start - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity Event and improve implementation
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Entity entity1 = this.getSpecatorTarget();
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- this.spectatedEntity = (Entity) (entity == null ? this : entity);
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- if (entity1 != this.spectatedEntity) {
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- this.playerConnection.sendPacket(new PacketPlayOutCamera(this.spectatedEntity));
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- this.playerConnection.a(this.spectatedEntity.locX(), this.spectatedEntity.locY(), this.spectatedEntity.locZ(), this.yaw, this.pitch, TeleportCause.SPECTATE); // CraftBukkit
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+ if (newSpectatorTarget == null) {
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+ newSpectatorTarget = this;
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}
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+ if (entity1 == newSpectatorTarget) return; // new spec target is the current spec target
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+
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+ if (newSpectatorTarget == this) {
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+ com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent playerStopSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity());
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+
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+ if (!playerStopSpectatingEntityEvent.callEvent()) {
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+ return;
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+ }
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+ } else {
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+ com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent playerStartSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity(), newSpectatorTarget.getBukkitEntity());
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+
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+ if (!playerStartSpectatingEntityEvent.callEvent()) {
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+ return;
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+ }
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+ }
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+ // Validate
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+ if (newSpectatorTarget != this) {
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+ if (newSpectatorTarget.dead || newSpectatorTarget.shouldBeRemoved || !newSpectatorTarget.valid || newSpectatorTarget.world == null) {
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+ MinecraftServer.LOGGER.info("Blocking player " + this.toString() + " from spectating invalid entity " + newSpectatorTarget.toString());
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+ return;
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+ }
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+ if (this.isFrozen()) {
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+ // use debug: clients might maliciously spam this
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+ MinecraftServer.LOGGER.debug("Blocking frozen player " + this.toString() + " from spectating entity " + newSpectatorTarget.toString());
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+ return;
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+ }
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+ }
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+
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+ this.spectatedEntity = newSpectatorTarget; // only set after validating state
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+
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+ if (newSpectatorTarget != this) {
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+ // Make sure we're in the right place
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+ this.ejectPassengers(); // teleport can fail if we have passengers...
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+ this.getBukkitEntity().teleport(new Location(newSpectatorTarget.getWorld().getWorld(), newSpectatorTarget.locX(), newSpectatorTarget.locY(), newSpectatorTarget.locZ(), this.yaw, this.pitch), TeleportCause.SPECTATE); // Correctly handle cross-world entities from api calls by using CB teleport
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+
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+ // Make sure we're tracking the entity before sending
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+ PlayerChunkMap.EntityTracker tracker = ((WorldServer)newSpectatorTarget.world).getChunkProvider().playerChunkMap.trackedEntities.get(newSpectatorTarget.getId());
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+ if (tracker != null) { // dumb plugins...
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+ tracker.updatePlayer(this);
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+ }
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+ } else {
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+ this.playerConnection.teleport(this.spectatedEntity.locX(), this.spectatedEntity.locY(), this.spectatedEntity.locZ(), this.yaw, this.pitch, TeleportCause.SPECTATE); // CraftBukkit
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+ }
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+ this.playerConnection.sendPacket(new PacketPlayOutCamera(newSpectatorTarget));
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+ // Paper end
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}
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@Override
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index be2c94a8fb93ee024e035cc8557f230ee7c1c647..72ace986da7af07c4e765fc05399f898b869a119 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1206,6 +1206,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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}
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// CraftBukkit start - Delegate to teleport(Location)
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+ public final void teleport(double d0, double d1, double d2, float f, float f1, PlayerTeleportEvent.TeleportCause cause) { this.a(d0, d1, d2, f, f1, cause); } // Paper - OBFHELPER
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public void a(double d0, double d1, double d2, float f, float f1, PlayerTeleportEvent.TeleportCause cause) {
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this.a(d0, d1, d2, f, f1, Collections.<PacketPlayOutPosition.EnumPlayerTeleportFlags>emptySet(), cause);
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}
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