PaperMC/Spigot-Server-Patches/0347-Fix-sounds-when-item-frames-are-modified-MC-123450.patch
Mariell e38eceb42a
Updated Upstream (Spigot) (#4745)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Spigot Changes:
a19903d2 SPIGOT-520: Add option to disable player data saving
2020-11-08 10:00:43 +00:00

33 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sat, 27 Apr 2019 20:00:43 +0100
Subject: [PATCH] Fix sounds when item frames are modified (MC-123450)
This also fixes the adding sound playing when the item frame direction is changed.
diff --git a/src/main/java/net/minecraft/server/EntityItemFrame.java b/src/main/java/net/minecraft/server/EntityItemFrame.java
index bc8c007fc819335d9a8a464c01774e15dc18b7c6..16c8f2cdf7120337bec6f1d28822f3219c7d2d8f 100644
--- a/src/main/java/net/minecraft/server/EntityItemFrame.java
+++ b/src/main/java/net/minecraft/server/EntityItemFrame.java
@@ -247,7 +247,7 @@ public class EntityItemFrame extends EntityHanging {
}
this.getDataWatcher().set(EntityItemFrame.ITEM, itemstack);
- if (!itemstack.isEmpty() && playSound) { // CraftBukkit
+ if (!itemstack.isEmpty() && flag && playSound) { // CraftBukkit // Paper - only play sound when update flag is set
this.playSound(SoundEffects.ENTITY_ITEM_FRAME_ADD_ITEM, 1.0F, 1.0F);
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
index 072c56b8a28d850e1171149a34d6b410d5a6fa5a..d59977ab3898c5a615bd3093b3ddd6c07f5e7e58 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
@@ -49,7 +49,7 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
old.die();
EntityItemFrame frame = new EntityItemFrame(world, position, direction);
- frame.setItem(item);
+ frame.setItem(item, true, false); // Paper - fix itemframe sound
world.addEntity(frame);
this.entity = frame;
}