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e38eceb42a
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Spigot Changes: a19903d2 SPIGOT-520: Add option to disable player data saving
21 lines
1,008 B
Diff
21 lines
1,008 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 2 Apr 2020 19:31:16 -0400
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Subject: [PATCH] Dead Player's shouldn't be able to move
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This fixes a lot of game state issues where packets were delayed for processing
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due to 1.15's new queue but processed while dead.
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 21bace17c7cac0b895ac1ab16ae43bb207a725ab..7c0d381926e5ce59ded474c65b50016d4a7feab1 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -952,7 +952,7 @@ public abstract class EntityHuman extends EntityLiving {
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@Override
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protected boolean isFrozen() {
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- return super.isFrozen() || this.isSleeping();
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+ return super.isFrozen() || this.isSleeping() || dead || !valid; // Paper - player's who are dead or not in a world shouldn't move...
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}
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@Override
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