PaperMC/Spigot-API-Patches/0123-PlayerLaunchProjectileEvent.patch
Aikar 7438edc9a1
Rework Async Chunks API in prep for merge, add utility
This adds a new Future based, Consumer<Chunk> based, and ability
to control whether or not to generate to the Async Chunk API.

Until Async Chunks merges, these API's are still synchronous, but
this commit will allow plugins to start using the API's in use
with the Async Chunks beta.
2018-09-21 16:56:08 -04:00

93 lines
2.5 KiB
Diff

From e3f49113573e7c633b84682c11837436b0eb86c5 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sat, 21 Jul 2018 03:10:50 -0500
Subject: [PATCH] PlayerLaunchProjectileEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
new file mode 100644
index 000000000..d2b244a41
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
@@ -0,0 +1,78 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.entity.Projectile;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.ItemStack;
+
+/**
+ * Called when a player shoots a projectile
+ */
+public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ private final Projectile projectile;
+ private final ItemStack itemStack;
+ private boolean consumeItem = true;
+ private boolean cancelled;
+
+ public PlayerLaunchProjectileEvent(Player shooter, ItemStack itemStack, Projectile projectile) {
+ super(shooter);
+ this.itemStack = itemStack;
+ this.projectile = projectile;
+ }
+
+ /**
+ * Gets the projectile which will be launched by this event
+ *
+ * @return the launched projectile
+ */
+ public Projectile getProjectile() {
+ return projectile;
+ }
+
+ /**
+ * Get the ItemStack used to fire the projectile
+ *
+ * @return The ItemStack used
+ */
+ public ItemStack getItemStack() {
+ return itemStack;
+ }
+
+ /**
+ * Get whether to consume the ItemStack or not
+ *
+ * @return True to consume
+ */
+ public boolean shouldConsume() {
+ return consumeItem;
+ }
+
+ /**
+ * Set whether to consume the ItemStack or not
+ *
+ * @param consumeItem True to consume
+ */
+ public void setShouldConsume(boolean consumeItem) {
+ this.consumeItem = consumeItem;
+ }
+
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
--
2.19.0