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20503beee5
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
19 lines
1.3 KiB
Diff
19 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Fri, 12 Mar 2021 19:22:21 -0800
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Subject: [PATCH] Adds PlayerArmSwingEvent
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 693b23c4c4fe35197685709cbb3600e4de2ca9c1..d7b46b05be29b5671ee03d9308c784c11beea549 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2494,7 +2494,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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}
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// Arm swing animation
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- PlayerAnimationEvent event = new PlayerAnimationEvent(this.getCraftPlayer(), (packet.getHand() == InteractionHand.MAIN_HAND) ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING);
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+ io.papermc.paper.event.player.PlayerArmSwingEvent event = new io.papermc.paper.event.player.PlayerArmSwingEvent(this.getCraftPlayer(), packet.getHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND); // Paper
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this.cserver.getPluginManager().callEvent(event);
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if (event.isCancelled()) return;
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