mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-31 00:20:44 +01:00
046466f3ba
* Re-arrange most chunk system patches to front Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
27 lines
1.2 KiB
Diff
27 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Sat, 7 Jan 2017 15:41:58 -0500
|
|
Subject: [PATCH] Enforce Sync Player Saves
|
|
|
|
Saving players async is extremely dangerous. This will force it to main
|
|
the same way we handle async chunk loads.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
index a474241c66a532791d9734ab9a9f6529f5414169..40d1f5433f3f1277663c65be2f85aaee5652f88a 100644
|
|
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
@@ -1042,11 +1042,13 @@ public abstract class PlayerList {
|
|
}
|
|
|
|
public void saveAll() {
|
|
+ net.minecraft.server.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
|
|
MinecraftTimings.savePlayers.startTiming(); // Paper
|
|
for (int i = 0; i < this.players.size(); ++i) {
|
|
- this.save((ServerPlayer) this.players.get(i));
|
|
+ this.save(this.players.get(i));
|
|
}
|
|
MinecraftTimings.savePlayers.stopTiming(); // Paper
|
|
+ return null; }); // Paper - ensure main
|
|
}
|
|
|
|
public UserWhiteList getWhiteList() {
|