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0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
19 lines
1 KiB
Diff
19 lines
1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: sulu5890 <sulu@sulu.me>
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Date: Sun, 24 Oct 2021 22:48:14 -0500
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Subject: [PATCH] don't attempt to teleport dead entities
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 775ecdec4cec3d7ea291ee8c238a5e3b44fbbf73..5f77b6851baee35a279d570fba5baacec9278568 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -787,7 +787,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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// CraftBukkit start
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public void postTick() {
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// No clean way to break out of ticking once the entity has been copied to a new world, so instead we move the portalling later in the tick cycle
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- if (!(this instanceof ServerPlayer)) {
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+ if (!(this instanceof ServerPlayer) && this.isAlive()) { // Paper - don't attempt to teleport dead entities
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this.handleNetherPortal();
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}
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}
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