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b68b282439
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Warning: this commit contains more mapping changes from upstream, As always, ensure that you have working backups and test this build before deployment; Developers working on paper will, yet again, need to delete their work/Minecraft/1.13.2 folder Bukkit Changes: 7fca5fd4 SPIGOT-4558: Preserve user order in the face of copied defaults in configurations 15c9b1eb Ignore spurious slot IDs sent by client, e.g. in enchanting tables 5d2a10c5 SPIGOT-3747: Add API for force loaded chunks d6dd2bb3 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent 771db4aa SPIGOT-794: Call EntityPlaceEvent for Minecart placement 55462509 Add InventoryView#getSlotType 2f3ce5b6 Remove EntityTransformEvent and CustomItemTagContainer from draft API f04ad7b6 Make ProjectileLaunchEvent extend EntitySpawnEvent ccb85808 Define EntitySpawnEvent b8cc3ebe Add PlayerItemDamageEvent 184a495d Ease ClassLoader Deadlocks Where Possible 11ac4728 Expand Boolean Prompt Values in Conversation API aae62d51 Added getAllSessionData() to the Conversation API. 9290ff91 Add InventoryView#getInventory API 995e530f Add API to get / set base arrow damage CraftBukkit Changes:c4a67eed
SPIGOT-4556: Fix plugins closing inventory during drop events5be2ddcb
Replace version constants with methods to prevent compiler inlininga5b9c7b3
Use API method to create offset command completions2bc7d1df
SPIGOT-3747: Add API for force loaded chunksa408f375
SPIGOT-3538: Add getHitBlockFace for ProjectileHitEventb54b9409
SPIGOT-2864: Make Arrow / Item setTicksLived behave like FallingBlock79ded7a8
SPIGOT-1811: Death message not shown on respawn screenb4a4f15d
SPIGOT-943: InventoryCloseEvent called on death regardless of open inventory0afed592
SPIGOT-794: Call EntityPlaceEvent for Minecart placement2b2d084a
Add InventoryView#getSlotType01a9959a
Do not use deprecated ItemSpawnEvent constructor9642498d
SPIGOT-4547: Call EntitySpawnEvent as general spawn fallback event963f4a5f
Add PlayerItemDamageEvent63db0445
Add API to get / set base arrow damage531c25d7
Add CraftMagicNumbers.MAPPINGS_VERSION for use by NMS pluginsd05c8b14
Mappings Updatebd36e200
SPIGOT-4551: Ignore invalid attribute modifier slots Spigot Changes: 518206a1 Remove redundant trove depend 1959ad21 MC-11211,SPIGOT-4552: Fix placing double slabs at y = 255 29ab5e43 SPIGOT-3661: Allow arguments in restart-script 7cc46316 SPIGOT-852: Growth modifiers for beetroots, potatoes, carrots 82e117e1 Squelch "fatal: Resolve operation not in progress" message 0a1a68e7 Mappings Update & Patch Rebuild
78 lines
4.5 KiB
Diff
78 lines
4.5 KiB
Diff
From c8116b786630c8cac6f0ae44373e9c34213b9a11 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 15 Oct 2017 00:29:07 +0100
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Subject: [PATCH] revert serverside behavior of keepalives
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This patch intends to bump up the time that a client has to reply to the
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server back to 30 seconds as per pre 1.12.2, which allowed clients
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more than enough time to reply potentially allowing them to be less
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tempermental due to lag spikes on the network thread, e.g. that caused
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by plugins that are interacting with netty.
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We also add a system property to allow people to tweak how long the server
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will wait for a reply. There is a compromise here between lower and higher
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values, lower values will mean that dead connections can be closed sooner,
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whereas higher values will make this less sensitive to issues such as spikes
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from networking or during connections flood of chunk packets on slower clients,
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at the cost of dead connections being kept open for longer.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 7a6e9132c..8def17495 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -70,7 +70,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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private final MinecraftServer minecraftServer;
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public EntityPlayer player;
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private int e;
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- private long lastKeepAlive; private void setLastPing(long lastPing) { this.lastKeepAlive = lastPing;}; private long getLastPing() { return this.lastKeepAlive;}; // Paper - OBFHELPER
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+ private long lastKeepAlive = SystemUtils.getMonotonicMillis(); private void setLastPing(long lastPing) { this.lastKeepAlive = lastPing;}; private long getLastPing() { return this.lastKeepAlive;}; // Paper - OBFHELPER
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private boolean awaitingKeepAlive; private void setPendingPing(boolean isPending) { this.awaitingKeepAlive = isPending;}; private boolean isPendingPing() { return this.awaitingKeepAlive;}; // Paper - OBFHELPER
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private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER
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// CraftBukkit start - multithreaded fields
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@@ -101,6 +101,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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private int E;
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private int receivedMovePackets;
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private int processedMovePackets;
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+ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
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public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
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this.minecraftServer = minecraftserver;
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@@ -179,18 +180,26 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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this.minecraftServer.methodProfiler.enter("keepAlive");
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- long i = SystemUtils.getMonotonicMillis();
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-
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- if (i - this.lastKeepAlive >= 25000L) { // CraftBukkit
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- if (this.awaitingKeepAlive) {
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+ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
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+ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
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+ long currentTime = SystemUtils.getMonotonicMillis();
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+ long elapsedTime = currentTime - this.getLastPing();
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+
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+ if (this.isPendingPing()) {
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+ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
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+ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
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this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
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- } else {
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- this.awaitingKeepAlive = true;
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- this.lastKeepAlive = i;
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- this.h = i;
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- this.sendPacket(new PacketPlayOutKeepAlive(this.h));
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+ }
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+ } else {
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+ if (elapsedTime >= 15000L) { // 15 seconds
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+ this.setPendingPing(true);
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+ this.setLastPing(currentTime);
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+ this.setKeepAliveID(currentTime);
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+ this.sendPacket(new PacketPlayOutKeepAlive(this.getKeepAliveID()));
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+
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}
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}
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+ // Paper end
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this.minecraftServer.methodProfiler.exit();
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// CraftBukkit start
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--
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2.20.1
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