mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-30 12:11:47 +01:00
058d7c1aa3
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 13eb4146 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent CraftBukkit Changes: 5ee3419b7 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent Spigot Changes: 514cf03a Rebuild patches and add RespawnReason.PLUGIN to Player#respawn
31 lines
1.9 KiB
Diff
31 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Shane Freeder <theboyetronic@gmail.com>
|
|
Date: Sat, 31 Mar 2018 17:04:26 +0100
|
|
Subject: [PATCH] Flag to disable the channel limit
|
|
|
|
In some enviroments, the channel limit set by spigot can cause issues,
|
|
e.g. servers which allow and support the usage of mod packs.
|
|
|
|
provide an optional flag to disable this check, at your own risk.
|
|
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
index 8199b3a2f457b3212078bf610899a6e0ca33f292..5ac7d5a83e154f405b77f99d3534844b25dcbc4f 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
@@ -178,6 +178,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
|
// Paper start
|
|
private org.bukkit.event.player.PlayerResourcePackStatusEvent.Status resourcePackStatus;
|
|
private String resourcePackHash;
|
|
+ private static final boolean DISABLE_CHANNEL_LIMIT = System.getProperty("paper.disableChannelLimit") != null; // Paper - add a flag to disable the channel limit
|
|
// Paper end
|
|
|
|
public CraftPlayer(CraftServer server, ServerPlayer entity) {
|
|
@@ -2053,7 +2054,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
|
// Paper end
|
|
|
|
public void addChannel(String channel) {
|
|
- Preconditions.checkState(this.channels.size() < 128, "Cannot register channel '%s'. Too many channels registered!", channel);
|
|
+ Preconditions.checkState(DISABLE_CHANNEL_LIMIT || this.channels.size() < 128, "Cannot register channel '%s'. Too many channels registered!", channel); // Paper - flag to disable channel limit
|
|
channel = StandardMessenger.validateAndCorrectChannel(channel);
|
|
if (this.channels.add(channel)) {
|
|
server.getPluginManager().callEvent(new PlayerRegisterChannelEvent(this, channel));
|