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Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
18 lines
1.1 KiB
Diff
18 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Wed, 2 Dec 2020 03:07:58 -0800
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Subject: [PATCH] Config option for Piglins guarding chests
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diff --git a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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index 3ca643747535bf7b71e5877ca47f730a2aca4ba5..d601bff8e8f62af78791ad357b51b92faf04e55f 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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@@ -476,6 +476,7 @@ public class PiglinAi {
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}
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public static void angerNearbyPiglins(Player player, boolean blockOpen) {
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+ if (!player.level().paperConfig().entities.behavior.piglinsGuardChests) return; // Paper - Config option for Piglins guarding chests
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List<Piglin> list = player.level().getEntitiesOfClass(Piglin.class, player.getBoundingBox().inflate(16.0D));
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list.stream().filter(PiglinAi::isIdle).filter((entitypiglin) -> {
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