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e886d8118e
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing
20 lines
1.6 KiB
Diff
20 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TheMolkaPL <themolkapl@gmail.com>
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Date: Sun, 21 Jun 2020 17:21:46 +0200
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Subject: [PATCH] Fix interact event not being called in adventure
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Call PlayerInteractEvent when left-clicking on a block in adventure mode
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 73241af66256ef386790027fd6c7e0ca984524b4..87b1ff21957d5d708209257e569785aeaf191181 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -2055,7 +2055,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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Vec3D vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
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MovingObjectPosition movingobjectposition = this.player.world.rayTrace(new RayTrace(vec3d, vec3d1, RayTrace.BlockCollisionOption.OUTLINE, RayTrace.FluidCollisionOption.NONE, player));
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- if (movingobjectposition == null || movingobjectposition.getType() != MovingObjectPosition.EnumMovingObjectType.BLOCK) {
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+ if (movingobjectposition == null || movingobjectposition.getType() != MovingObjectPosition.EnumMovingObjectType.BLOCK || this.player.playerInteractManager.getGameMode() == EnumGamemode.ADVENTURE) { // Paper - call PlayerInteractEvent when left-clicking on a block in adventure mode
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CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.inventory.getItemInHand(), EnumHand.MAIN_HAND);
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}
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