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https://github.com/PaperMC/Paper.git
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0a76e7d1aa
Just make it ignore the event fires when no plugin is listening to it.
234 lines
12 KiB
Diff
234 lines
12 KiB
Diff
From 245ce5906974836db86776d813d9f2828e31a085 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 19 Sep 2016 23:16:39 -0400
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Subject: [PATCH] Auto Save Improvements
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Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
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Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
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Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
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Adds incremental player auto saving too
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 4e07ab0fef..a4853e04be 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -269,4 +269,15 @@ public class PaperConfig {
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flyingKickPlayerMessage = getString("messages.kick.flying-player", flyingKickPlayerMessage);
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flyingKickVehicleMessage = getString("messages.kick.flying-vehicle", flyingKickVehicleMessage);
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}
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+
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+ public static int playerAutoSaveRate = -1;
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+ public static int maxPlayerAutoSavePerTick = 10;
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+ private static void playerAutoSaveRate() {
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+ playerAutoSaveRate = getInt("settings.player-auto-save-rate", -1);
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+ maxPlayerAutoSavePerTick = getInt("settings.max-player-auto-save-per-tick", -1);
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+ if (maxPlayerAutoSavePerTick == -1) { // -1 Automatic / "Recommended"
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+ // 10 should be safe for everyone unless your mass spamming player auto save
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+ maxPlayerAutoSavePerTick = (playerAutoSaveRate == -1 || playerAutoSaveRate > 100) ? 10 : 20;
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+ }
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+ }
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}
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index d8f2581058..47bfb5b626 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -2,6 +2,7 @@ package com.destroystokyo.paper;
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import java.util.List;
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+import net.minecraft.server.MinecraftServer;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.spigotmc.SpigotWorldConfig;
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@@ -315,4 +316,19 @@ public class PaperWorldConfig {
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private void skipEntityTickingInChunksScheduledForUnload() {
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skipEntityTickingInChunksScheduledForUnload = getBoolean("skip-entity-ticking-in-chunks-scheduled-for-unload", skipEntityTickingInChunksScheduledForUnload);
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}
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+
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+ public int autoSavePeriod = -1;
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+ private void autoSavePeriod() {
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+ autoSavePeriod = getInt("auto-save-interval", -1);
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+ if (autoSavePeriod > 0) {
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+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
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+ } else if (autoSavePeriod < 0) {
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+ autoSavePeriod = MinecraftServer.getServer().autosavePeriod;
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+ }
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+ }
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+
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+ public int maxAutoSaveChunksPerTick = 24;
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+ private void maxAutoSaveChunksPerTick() {
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+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index ddccdc9390..0d70ce797f 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -53,9 +53,9 @@ public class Chunk implements IChunkAccess {
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private final TickList<Block> s;
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private final TickList<FluidType> t;
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private boolean u;
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- private boolean v;
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+ private boolean v;public boolean hasEntities() { return v; } // Paper - OBFHELPER
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private long lastSaved;
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- private boolean x;
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+ private boolean x; public boolean isModified() { return x; } // Paper - OBFHELPER
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private int y;
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private long z;
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private int A;
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@@ -1071,11 +1071,11 @@ public class Chunk implements IChunkAccess {
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if (this.v && this.world.getTime() != this.lastSaved || this.x) {
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return true;
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}
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- } else if (this.v && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod * 4) { // Spigot - Only save if we've passed 2 auto save intervals without modification
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- return true;
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}
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-
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- return this.x;
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+ // Paper start - Make world configurable and incremental
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+ // This !flag section should say if isModified or hasEntities, then check auto save
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+ return ((isModified() || hasEntities()) && this.world.getTime() >= this.lastSaved + world.paperConfig.autoSavePeriod);
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+ // Paper end
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}
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public boolean isEmpty() {
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index d0bf0f72da..fbc69b5ba5 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -243,7 +243,7 @@ public class ChunkProviderServer implements IChunkProvider {
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this.saveChunk(chunk, false); // Spigot
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chunk.a(false);
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++i;
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- if (i == 24 && !flag && false) { // Spigot
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+ if (!flag && i >= world.paperConfig.maxAutoSaveChunksPerTick) { // Spigot - // Paper - Incremental Auto Save - cap max
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return false;
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}
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}
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 3ea9dd740d..77b90f62c3 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -34,6 +34,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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private static final Logger cc = LogManager.getLogger();
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public String locale = null; // CraftBukkit - lowercase // Paper - default to null
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+ public long lastSave = MinecraftServer.currentTick; // Paper
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public PlayerConnection playerConnection;
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public final MinecraftServer server;
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public final PlayerInteractManager playerInteractManager;
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 7ffb061414..6283c774d6 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -143,6 +143,7 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
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public org.bukkit.command.RemoteConsoleCommandSender remoteConsole;
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public ConsoleReader reader;
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public static int currentTick = 0; // Paper - Further improve tick loop
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+ public boolean serverAutoSave = false; // Paper
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public final Thread primaryThread;
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public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
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public int autosavePeriod;
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@@ -938,22 +939,30 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
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this.m.b().a(agameprofile);
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}
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- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
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this.methodProfiler.enter("save");
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- this.playerList.savePlayers();
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+
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+ serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper
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+ int playerSaveInterval = com.destroystokyo.paper.PaperConfig.playerAutoSaveRate;
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+ if (playerSaveInterval < 0) {
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+ playerSaveInterval = autosavePeriod;
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+ }
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+ if (playerSaveInterval > 0) { // CraftBukkit // Paper
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+ this.playerList.savePlayers(playerSaveInterval);
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// Spigot Start
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+ } // Paper - Incremental Auto Saving
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+
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// We replace this with saving each individual world as this.saveChunks(...) is broken,
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// and causes the main thread to sleep for random amounts of time depending on chunk activity
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// Also pass flag to only save modified chunks
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server.playerCommandState = true;
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for (World world : getWorlds()) {
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- world.getWorld().save(false);
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+ if (world.paperConfig.autoSavePeriod > 0) world.getWorld().save(false); // Paper - Incremental / Configurable Auto Saving
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}
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server.playerCommandState = false;
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// this.saveChunks(true);
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// Spigot End
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this.methodProfiler.exit();
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- }
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+ //} // Paper - Incremental Auto Saving
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this.methodProfiler.enter("snooper");
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if (getSnooperEnabled() && !this.snooper.d() && this.ticks > 100) { // Spigot
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 79641a73a8..fe6649224a 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -341,6 +341,7 @@ public abstract class PlayerList {
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protected void savePlayerFile(EntityPlayer entityplayer) {
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if (!entityplayer.getBukkitEntity().isPersistent()) return; // CraftBukkit
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+ entityplayer.lastSave = MinecraftServer.currentTick; // Paper
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this.playerFileData.save(entityplayer);
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ServerStatisticManager serverstatisticmanager = (ServerStatisticManager) entityplayer.getStatisticManager(); // CraftBukkit
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@@ -1207,13 +1208,25 @@ public abstract class PlayerList {
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}
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+ // Paper start
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public void savePlayers() {
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+ savePlayers(null);
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+ }
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+
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+ public void savePlayers(Integer interval) {
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+ long now = MinecraftServer.currentTick;
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MinecraftTimings.savePlayers.startTiming(); // Paper
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+ int numSaved = 0; // Paper
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for (int i = 0; i < this.players.size(); ++i) {
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- this.savePlayerFile((EntityPlayer) this.players.get(i));
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+ EntityPlayer entityplayer = this.players.get(i);
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+ if (interval == null || now - entityplayer.lastSave >= interval) {
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+ this.savePlayerFile(entityplayer);
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+ if (interval != null && ++numSaved <= com.destroystokyo.paper.PaperConfig.maxPlayerAutoSavePerTick) { break; } // Paper
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+ }
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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}
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+ // Paper end
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public WhiteList getWhitelist() {
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return this.whitelist;
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 639068d2dc..49c5b0b5cc 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -855,8 +855,9 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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ChunkProviderServer chunkproviderserver = this.getChunkProvider();
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if (chunkproviderserver.d()) {
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- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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+ if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit // Paper - Incremental Auto Saving - Only fire event on full save
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timings.worldSave.startTiming(); // Paper
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+ if (flag || server.serverAutoSave) { // Paper
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if (iprogressupdate != null) {
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iprogressupdate.a(new ChatMessage("menu.savingLevel", new Object[0]));
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}
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@@ -865,6 +866,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (iprogressupdate != null) {
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iprogressupdate.c(new ChatMessage("menu.savingChunks", new Object[0]));
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}
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+ } // Paper
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timings.worldSaveChunks.startTiming(); // Paper
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chunkproviderserver.a(flag);
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--
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2.20.1
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