PaperMC/patches/server/0748-Optimise-collision-checking-in-player-move-packet-ha.patch
2023-06-08 21:29:58 -07:00

171 lines
12 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 2 Jul 2020 12:02:43 -0700
Subject: [PATCH] Optimise collision checking in player move packet handling
Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
CHECK ME
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 6297f05bdaaa53cfab2ef019e2d30622f34c076c..f211eb2b56fc758512862c0b1e5a049bc7c76685 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -647,7 +647,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
return;
}
- boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
+ AABB oldBox = entity.getBoundingBox(); // Paper - copy from player movement packet
d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
@@ -663,6 +663,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
+ boolean didCollide = toX != entity.getX() || toY != entity.getY() || toZ != entity.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
double d11 = d7;
d6 = d3 - entity.getX();
@@ -676,16 +677,24 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
boolean flag2 = false;
if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
- flag2 = true;
+ flag2 = true; // Paper - diff on change, this should be moved wrongly
ServerGamePacketListenerImpl.LOGGER.warn("{} (vehicle of {}) moved wrongly! {}", new Object[]{entity.getName().getString(), this.player.getName().getString(), Math.sqrt(d10)});
}
Location curPos = this.getCraftPlayer().getLocation(); // Spigot
entity.absMoveTo(d3, d4, d5, f, f1);
this.player.absMoveTo(d3, d4, d5, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
- boolean flag3 = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
- if (flag && (flag2 || !flag3)) {
+ // Paper start - optimise out extra getCubes
+ boolean teleportBack = flag2; // violating this is always a fail
+ if (!teleportBack) {
+ // note: only call after setLocation, or else getBoundingBox is wrong
+ AABB newBox = entity.getBoundingBox();
+ if (didCollide || !oldBox.equals(newBox)) {
+ teleportBack = this.hasNewCollision(worldserver, entity, oldBox, newBox);
+ } // else: no collision at all detected, why do we care?
+ }
+ if (teleportBack) { // Paper end - optimise out extra getCubes
entity.absMoveTo(d0, d1, d2, f, f1);
this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
this.connection.send(new ClientboundMoveVehiclePacket(entity));
@@ -771,7 +780,32 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
private boolean noBlocksAround(Entity entity) {
- return entity.level().getBlockStates(entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D)).allMatch(BlockBehaviour.BlockStateBase::isAir);
+ // Paper start - stop using streams, this is already a known fixed problem in Entity#move
+ AABB box = entity.getBoundingBox().inflate(0.0625D).expandTowards(0.0D, -0.55D, 0.0D);
+ int minX = Mth.floor(box.minX);
+ int minY = Mth.floor(box.minY);
+ int minZ = Mth.floor(box.minZ);
+ int maxX = Mth.floor(box.maxX);
+ int maxY = Mth.floor(box.maxY);
+ int maxZ = Mth.floor(box.maxZ);
+
+ Level world = entity.level();
+ BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
+
+ for (int y = minY; y <= maxY; ++y) {
+ for (int z = minZ; z <= maxZ; ++z) {
+ for (int x = minX; x <= maxX; ++x) {
+ pos.set(x, y, z);
+ BlockState type = world.getBlockStateIfLoaded(pos);
+ if (type != null && !type.isAir()) {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+ // Paper end - stop using streams, this is already a known fixed problem in Entity#move
}
@Override
@@ -1347,7 +1381,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
if (this.awaitingPositionFromClient != null) {
- if (this.tickCount - this.awaitingTeleportTime > 20) {
+ if (false && this.tickCount - this.awaitingTeleportTime > 20) { // Paper - this will greatly screw with clients with > 1000ms RTT
this.awaitingTeleportTime = this.tickCount;
this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
}
@@ -1440,7 +1474,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
}
- AABB axisalignedbb = this.player.getBoundingBox();
+ AABB axisalignedbb = this.player.getBoundingBox(); // Paper - diff on change, should be old AABB
d6 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
d7 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
@@ -1482,6 +1516,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
this.player.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
+ boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
// Paper start - prevent position desync
if (this.awaitingPositionFromClient != null) {
return; // ... thanks Mojang for letting move calls teleport across dimensions.
@@ -1500,11 +1535,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
boolean flag2 = false;
if (!this.player.isChangingDimension() && d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold && !this.player.isSleeping() && !this.player.gameMode.isCreative() && this.player.gameMode.getGameModeForPlayer() != GameType.SPECTATOR) { // Spigot
- flag2 = true;
+ flag2 = true; // Paper - diff on change, this should be moved wrongly
ServerGamePacketListenerImpl.LOGGER.warn("{} moved wrongly!", this.player.getName().getString());
}
- if (!this.player.noPhysics && !this.player.isSleeping() && (flag2 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb, d0, d1, d2))) {
+ // Paper start - optimise out extra getCubes
+ this.player.absMoveTo(d0, d1, d2, f, f1); // prevent desync by tping to the set position, dropped for unknown reasons by mojang
+ // Original for reference:
+ // boolean teleportBack = flag2 && worldserver.getCubes(this.player, axisalignedbb) || (didCollide && this.a((IWorldReader) worldserver, axisalignedbb));
+ boolean teleportBack = flag2; // violating this is always a fail
+ if (!this.player.noPhysics && !this.player.isSleeping() && !teleportBack) {
+ AABB newBox = this.player.getBoundingBox();
+ if (didCollide || !axisalignedbb.equals(newBox)) {
+ // note: only call after setLocation, or else getBoundingBox is wrong
+ teleportBack = this.hasNewCollision(worldserver, this.player, axisalignedbb, newBox);
+ } // else: no collision at all detected, why do we care?
+ }
+ if (!this.player.noPhysics && !this.player.isSleeping() && teleportBack) { // Paper end - optimise out extra getCubes
this.internalTeleport(d3, d4, d5, f, f1, Collections.emptySet()); // CraftBukkit - SPIGOT-1807: Don't call teleport event, when the client thinks the player is falling, because the chunks are not loaded on the client yet.
this.player.doCheckFallDamage(this.player.getX() - d3, this.player.getY() - d4, this.player.getZ() - d5, packet.isOnGround());
} else {
@@ -1587,6 +1634,26 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
}
+ // Paper start - optimise out extra getCubes
+ private boolean hasNewCollision(final ServerLevel world, final Entity entity, final AABB oldBox, final AABB newBox) {
+ final List<AABB> collisions = io.papermc.paper.util.CachedLists.getTempCollisionList();
+ try {
+ io.papermc.paper.util.CollisionUtil.getCollisions(world, entity, newBox, collisions, false, true,
+ true, false, null, null);
+
+ for (int i = 0, len = collisions.size(); i < len; ++i) {
+ final AABB box = collisions.get(i);
+ if (!io.papermc.paper.util.CollisionUtil.voxelShapeIntersect(box, oldBox)) {
+ return true;
+ }
+ }
+
+ return false;
+ } finally {
+ io.papermc.paper.util.CachedLists.returnTempCollisionList(collisions);
+ }
+ }
+ // Paper end - optimise out extra getCubes
private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box, double newX, double newY, double newZ) {
AABB axisalignedbb1 = this.player.getBoundingBox().move(newX - this.player.getX(), newY - this.player.getY(), newZ - this.player.getZ());
Iterable<VoxelShape> iterable = world.getCollisions(this.player, axisalignedbb1.deflate(9.999999747378752E-6D));