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01a13871de
Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
74 lines
3.1 KiB
Diff
74 lines
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MWHunter <s0521458@student.rockvalleycollege.edu>
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Date: Wed, 24 Aug 2022 09:54:11 -0400
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Subject: [PATCH] Stop large look changes from crashing the server
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Co-authored-by: Jaren Knodel <Jaren@Knodel.com>
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 33c22f908440664dc9d67f1678a3c4bd8b862457..1c8661afcfaaf56953cef3a5c26fbc4fa3ac5b1c 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3008,37 +3008,15 @@ public abstract class LivingEntity extends Entity {
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this.level.getProfiler().pop();
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this.level.getProfiler().push("rangeChecks");
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- while (this.getYRot() - this.yRotO < -180.0F) {
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- this.yRotO -= 360.0F;
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- }
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-
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- while (this.getYRot() - this.yRotO >= 180.0F) {
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- this.yRotO += 360.0F;
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- }
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+ // Paper start - stop large pitch and yaw changes from crashing the server
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+ this.yRotO += Math.round((this.getYRot() - this.yRotO) / 360.0F) * 360.0F;
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- while (this.yBodyRot - this.yBodyRotO < -180.0F) {
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- this.yBodyRotO -= 360.0F;
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- }
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+ this.yBodyRotO += Math.round((this.yBodyRot - this.yBodyRotO) / 360.0F) * 360.0F;
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- while (this.yBodyRot - this.yBodyRotO >= 180.0F) {
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- this.yBodyRotO += 360.0F;
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- }
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-
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- while (this.getXRot() - this.xRotO < -180.0F) {
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- this.xRotO -= 360.0F;
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- }
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+ this.xRotO += Math.round((this.getXRot() - this.xRotO) / 360.0F) * 360.0F;
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- while (this.getXRot() - this.xRotO >= 180.0F) {
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- this.xRotO += 360.0F;
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- }
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-
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- while (this.yHeadRot - this.yHeadRotO < -180.0F) {
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- this.yHeadRotO -= 360.0F;
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- }
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-
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- while (this.yHeadRot - this.yHeadRotO >= 180.0F) {
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- this.yHeadRotO += 360.0F;
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- }
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+ this.yHeadRotO += Math.round((this.yHeadRot - this.yHeadRotO) / 360.0F) * 360.0F;
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+ // Paper end
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this.level.getProfiler().pop();
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this.animStep += f2;
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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index 66c3f374a779cd3a4548393ba23e9219f1caf6d3..c61ed38d0a824fee9b45acfc862baf03c85fe54b 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
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@@ -245,13 +245,7 @@ public abstract class Projectile extends Entity {
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}
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protected static float lerpRotation(float prevRot, float newRot) {
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- while (newRot - prevRot < -180.0F) {
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- prevRot -= 360.0F;
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- }
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-
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- while (newRot - prevRot >= 180.0F) {
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- prevRot += 360.0F;
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- }
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+ prevRot += Math.round((newRot - prevRot) / 360.0F) * 360.0F; // Paper - stop large look changes from crashing the server
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return Mth.lerp(0.2F, prevRot, newRot);
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}
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