PaperMC/patches/api/0341-Allow-delegation-to-vanilla-chunk-gen.patch
Jake Potrebic ec6a9a3e47
Updated Upstream (Bukkit/CraftBukkit) (#8604)
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
38866413 SPIGOT-6765: Pass WorldInfo, Random and coordinates to ChunkGenerator should methods

CraftBukkit Changes:
f3dab3a48 SPIGOT-7191: TNT minecart explosions crash the server
b5aa0bed9 SPIGOT-7184: ExplosionPrimeEvent not called for ExplosiveMinecart
e7aab5493 SPIGOT-6765: Pass WorldInfo, Random and coordinates to ChunkGenerator should methods
2022-12-03 10:19:09 -08:00

89 lines
3.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MiniDigger <admin@benndorf.dev>
Date: Wed, 29 Apr 2020 02:09:17 +0200
Subject: [PATCH] Allow delegation to vanilla chunk gen
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
index d8e301befb37b540bc246cf58988923b0ab23375..77e824f6071782def8865fc178e2f064f109cebb 100644
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
@@ -1905,6 +1905,24 @@ public final class Bukkit {
return server.createChunkData(world);
}
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
+ */
+ @NotNull
+ @Deprecated(forRemoval = true)
+ public static ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
+ return server.createVanillaChunkData(world, x, z);
+ }
+ // Paper stop
+
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
index 16f631fdde4b63e0ed3162486dba684697bdffa7..a7e1d81a8a5e14f556d6b462dfba7f2e49f06f5f 100644
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
@@ -1600,6 +1600,22 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
@NotNull
public ChunkGenerator.ChunkData createChunkData(@NotNull World world);
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world.
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
+ */
+ @NotNull
+ @Deprecated(forRemoval = true)
+ ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z);
+ // Paper end
+
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
diff --git a/src/main/java/org/bukkit/generator/ChunkGenerator.java b/src/main/java/org/bukkit/generator/ChunkGenerator.java
index acba500393e1736e6081facac6ef9ab10da655de..f1f60710ea44a078aa071dbf2d5c0ed3724e31b3 100644
--- a/src/main/java/org/bukkit/generator/ChunkGenerator.java
+++ b/src/main/java/org/bukkit/generator/ChunkGenerator.java
@@ -577,6 +577,22 @@ public abstract class ChunkGenerator {
return false;
}
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ *
+ */
+ @NotNull
+ public ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
+ return Bukkit.getServer().createVanillaChunkData(world, x, z);
+ }
+ // Paper end
+
/**
* Gets if the server should generate Vanilla structures after this
* ChunkGenerator.