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e105354330
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
34 lines
1.2 KiB
Diff
34 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sun, 5 Dec 2021 14:58:55 -0500
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Subject: [PATCH] FallingBlock auto expire setting
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diff --git a/src/main/java/org/bukkit/entity/FallingBlock.java b/src/main/java/org/bukkit/entity/FallingBlock.java
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index ae1ce2ee2deb82f3f4144ec54b3ba119b437c5e9..95e75f5a4ccdedd3b26f8639f37de9450ed63d6b 100644
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--- a/src/main/java/org/bukkit/entity/FallingBlock.java
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+++ b/src/main/java/org/bukkit/entity/FallingBlock.java
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@@ -137,4 +137,23 @@ public interface FallingBlock extends Entity {
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default org.bukkit.Location getSourceLoc() {
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return this.getOrigin();
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}
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+ // Paper Start - Auto expire setting
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+ /**
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+ * Sets if this falling block should expire after:
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+ * - 30 seconds
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+ * - 5 seconds and is outside of the world
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+ *
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+ * @return if this behavior occurs
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+ */
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+ boolean doesAutoExpire();
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+
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+ /**
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+ * Sets if this falling block should expire after:
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+ * - 30 seconds
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+ * - 5 seconds and is outside of the world
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+ *
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+ * @param autoExpires if this behavior should occur
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+ */
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+ void shouldAutoExpire(boolean autoExpires);
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+ // Paper End - Auto expire setting
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}
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