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e87859d8a5
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d58803c2 SPIGOT-4597: Make BlockDropItemEvent use a list d450fdf1 Add note about Maven repository usage to pom.xml CraftBukkit Changes:ed274c51
SPIGOT-4597: Make BlockDropItemEvent use a list1734f378
SPIGOT-4598: Shift click on custom workbench inventory causes crasha65b73ad
Add note about Maven repository usage to pom.xml
34 lines
1.9 KiB
Diff
34 lines
1.9 KiB
Diff
From f8492ff97954e2f4b15a9c3df7658245044f1ede Mon Sep 17 00:00:00 2001
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From: MisterVector <whizkid3000@hotmail.com>
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Date: Thu, 1 Nov 2018 14:50:05 -0700
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Subject: [PATCH] MC-136865: Use valid item for enchantment checks on block
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break
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When an itemstack runs out of durability, the amount is reduced to
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0 which then marks the item as invalid. This causes the last unit
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of durability to not apply enchantments as the enchantment level
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check sees the item as a dud.
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keep the clone of the item used to a non empty value so it represents
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the item used.
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diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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index 22378b6bc8..5e595b62e5 100644
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--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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@@ -380,10 +380,11 @@ public class PlayerInteractManager {
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ItemStack itemstack1 = this.player.getItemInMainHand();
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boolean flag1 = this.player.hasBlock(iblockdata);
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+ ItemStack itemstack2 = flag && flag1 && event.isDropItems() && !itemstack1.isEmpty() ? itemstack1.cloneItemStack() : ItemStack.a; // Paper - MC-136865 - clone before use
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itemstack1.a(this.world, iblockdata, blockposition, this.player);
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// CraftBukkit start - Check if block should drop items
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if (flag && flag1 && event.isDropItems()) {
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- ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack();
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+ //ItemStack itemstack2 = itemstack1.isEmpty() ? ItemStack.a : itemstack1.cloneItemStack(); // Paper - MC-136865 - move up
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iblockdata.getBlock().a(this.world, this.player, blockposition, iblockdata, tileentity, itemstack2);
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}
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--
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2.20.1
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