mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-30 16:19:03 +01:00
1352 lines
71 KiB
Diff
1352 lines
71 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 11 Apr 2020 03:56:07 -0400
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Subject: [PATCH] Implement Chunk Priority / Urgency System for Chunks
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Mark chunks that are blocking main thread for world generation as urgent
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Implements a general priority system so that chunks that are sorted in
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the generator queues can prioritize certain chunks over another.
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Urgent chunks will jump to the front of the line, ensuring that a
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sync chunk load on an ungenerated chunk does not lag the server for
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a long period of time if the servers generator queues are filled with
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lots of chunks already.
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This massively reduces the lag spikes from sync chunk gens.
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Then we further prioritize loading order so nearby chunks have higher
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priority than distant chunks, reducing the pressure a high no tick
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view distance holds on you.
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Chunks in front of the player have higher priority, to help with
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fast traveling players keep up with their movement.
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diff --git a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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+++ b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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@@ -0,0 +0,0 @@ public final class ChunkTaskManager {
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}
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static void dumpChunkInfo(Set<ChunkHolder> seenChunks, ChunkHolder chunkHolder, int x, int z) {
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- dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 1);
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+ dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 4);
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}
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static void dumpChunkInfo(Set<ChunkHolder> seenChunks, ChunkHolder chunkHolder, int x, int z, int indent, int maxDepth) {
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@@ -0,0 +0,0 @@ public final class ChunkTaskManager {
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PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Status - " + ((chunk == null) ? "null chunk" : chunk.getStatus().toString()));
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PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Ticket Status - " + ChunkHolder.getStatus(chunkHolder.getTicketLevel()));
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PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Status - " + ((holderStatus == null) ? "null" : holderStatus.toString()));
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Priority - " + chunkHolder.getCurrentPriority());
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+
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+ if (!chunkHolder.neighbors.isEmpty()) {
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+ if (indent >= maxDepth) {
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Neighbors: (Can't show, too deeply nested)");
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+ return;
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+ }
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Neighbors: ");
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+ for (ChunkHolder neighbor : chunkHolder.neighbors.keySet()) {
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+ ChunkStatus status = neighbor.getChunkHolderStatus();
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+ if (status != null && status.isAtLeastStatus(ChunkHolder.getStatus(neighbor.getTicketLevel()))) {
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+ continue;
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+ }
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+ int nx = neighbor.pos.x;
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+ int nz = neighbor.pos.z;
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+ if (seenChunks.contains(neighbor)) {
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + " (CIRCULAR)");
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+ continue;
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+ }
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + ":");
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+ dumpChunkInfo(seenChunks, neighbor, nx, nz, indent + 1, maxDepth);
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+ }
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+ }
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+
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}
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}
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diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/MCUtil.java
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+++ b/src/main/java/net/minecraft/server/MCUtil.java
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@@ -0,0 +0,0 @@ public final class MCUtil {
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// sorting by coordinate makes the log easier to read
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allChunks.sort((ChunkHolder v1, ChunkHolder v2) -> {
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- if (v1.location.x != v2.location.x) {
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- return Integer.compare(v1.location.x, v2.location.x);
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+ if (v1.pos.x != v2.pos.x) {
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+ return Integer.compare(v1.pos.x, v2.pos.x);
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}
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- return Integer.compare(v1.location.z, v2.location.z);
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+ return Integer.compare(v1.pos.z, v2.pos.z);
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});
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worldData.addProperty("name", world.getWorld().getName());
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@@ -0,0 +0,0 @@ public final class MCUtil {
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for (ChunkHolder playerChunk : allChunks) {
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JsonObject chunkData = new JsonObject();
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- Set<Ticket<?>> tickets = chunkMapDistance.tickets.get(playerChunk.pos.pair());
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+ Set<Ticket<?>> tickets = chunkMapDistance.tickets.get(playerChunk.pos.toLong());
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ChunkStatus status = getChunkStatus(playerChunk);
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- chunkData.addProperty("x", playerChunk.location.x);
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- chunkData.addProperty("z", playerChunk.location.z);
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+ chunkData.addProperty("x", playerChunk.pos.x);
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+ chunkData.addProperty("z", playerChunk.pos.z);
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chunkData.addProperty("ticket-level", playerChunk.getTicketLevel());
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+ chunkData.addProperty("priority", playerChunk.getCurrentPriority());
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chunkData.addProperty("state", ChunkHolder.getFullChunkStatus(playerChunk.getTicketLevel()).toString());
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- chunkData.addProperty("queued-for-unload", chunkMap.toDrop.contains(playerChunk.pos.pair()));
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+ chunkData.addProperty("queued-for-unload", chunkMap.toDrop.contains(playerChunk.pos.toLong()));
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chunkData.addProperty("status", status == null ? "unloaded" : status.toString());
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JsonArray ticketsData = new JsonArray();
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -0,0 +0,0 @@
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package net.minecraft.server.level;
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import com.mojang.datafixers.util.Either;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap; // Paper
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import it.unimi.dsi.fastutil.shorts.ShortArraySet;
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import it.unimi.dsi.fastutil.shorts.ShortSet;
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import java.util.List;
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@@ -0,0 +0,0 @@ import net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket;
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import net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket;
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import net.minecraft.network.protocol.game.ClientboundLightUpdatePacket;
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import net.minecraft.network.protocol.game.ClientboundSectionBlocksUpdatePacket;
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+import net.minecraft.server.MCUtil;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LightLayer;
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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private CompletableFuture<ChunkAccess> chunkToSave;
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public int oldTicketLevel;
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private int ticketLevel;
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- private int queueLevel;
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- final ChunkPos pos; // Paper - private -> package
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+ volatile int queueLevel; public final int getCurrentPriority() { return queueLevel; } // Paper - OBFHELPER - make volatile since this is concurrently accessed
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+ public final ChunkPos pos; // Paper - private -> public
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private boolean hasChangedSections;
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private final ShortSet[] changedBlocksPerSection;
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private int blockChangedLightSectionFilter;
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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private boolean resendLight;
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private final ChunkMap chunkMap; // Paper
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+ public ServerLevel getWorld() { return chunkMap.level; } // Paper
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long lastAutoSaveTime; // Paper - incremental autosave
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long inactiveTimeStart; // Paper - incremental autosave
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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return null;
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}
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// Paper end - no-tick view distance
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+ // Paper start - Chunk gen/load priority system
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+ volatile int neighborPriority = -1;
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+ volatile int priorityBoost = 0;
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+ public final java.util.concurrent.ConcurrentHashMap<ChunkHolder, ChunkStatus> neighbors = new java.util.concurrent.ConcurrentHashMap<>();
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+ public final Long2ObjectOpenHashMap<Integer> neighborPriorities = new Long2ObjectOpenHashMap<>();
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+
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+ private int getDemandedPriority() {
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+ int priority = neighborPriority; // if we have a neighbor priority, use it
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+ int myPriority = getMyPriority();
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+
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+ if (priority == -1 || (ticketLevel <= 33 && priority > myPriority)) {
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+ priority = myPriority;
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+ }
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+
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+ return Math.max(1, Math.min(Math.max(ticketLevel, ChunkMap.MAX_CHUNK_DISTANCE), priority));
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+ }
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+
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+ private int getMyPriority() {
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+ if (priorityBoost == DistanceManager.URGENT_PRIORITY) {
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+ return 2; // Urgent - ticket level isn't always 31 so 33-30 = 3, but allow 1 more tasks to go below this for dependents
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+ }
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+ return ticketLevel - priorityBoost;
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+ }
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+
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+ private int getNeighborsPriority() {
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+ return (neighborPriorities.isEmpty() ? getMyPriority() : getDemandedPriority()) + 1;
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+ }
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+
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+ public void onNeighborRequest(ChunkHolder neighbor, ChunkStatus status) {
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+ neighbor.setNeighborPriority(this, getNeighborsPriority());
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+ this.neighbors.compute(neighbor, (playerChunk, currentWantedStatus) -> {
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+ if (currentWantedStatus == null || !currentWantedStatus.isAtLeastStatus(status)) {
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+ //System.out.println(this + " request " + neighbor + " at " + status + " currently " + currentWantedStatus);
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+ return status;
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+ } else {
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+ //System.out.println(this + " requested " + neighbor + " at " + status + " but thats lower than other wanted status " + currentWantedStatus);
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+ return currentWantedStatus;
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+ }
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+ });
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+
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+ }
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+
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+ public void onNeighborDone(ChunkHolder neighbor, ChunkStatus chunkstatus, ChunkAccess chunk) {
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+ this.neighbors.compute(neighbor, (playerChunk, wantedStatus) -> {
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+ if (wantedStatus != null && chunkstatus.isAtLeastStatus(wantedStatus)) {
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+ //System.out.println(this + " neighbor done at " + neighbor + " for status " + chunkstatus + " wanted " + wantedStatus);
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+ neighbor.removeNeighborPriority(this);
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+ return null;
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+ } else {
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+ //System.out.println(this + " neighbor finished our previous request at " + neighbor + " for status " + chunkstatus + " but we now want instead " + wantedStatus);
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+ return wantedStatus;
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+ }
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+ });
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+ }
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+
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+ private void removeNeighborPriority(ChunkHolder requester) {
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+ synchronized (neighborPriorities) {
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+ neighborPriorities.remove(requester.pos.toLong());
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+ recalcNeighborPriority();
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+ }
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+ checkPriority();
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+ }
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+
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+
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+ private void setNeighborPriority(ChunkHolder requester, int priority) {
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+ synchronized (neighborPriorities) {
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+ neighborPriorities.put(requester.pos.toLong(), Integer.valueOf(priority));
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+ recalcNeighborPriority();
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+ }
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+ checkPriority();
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+ }
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+
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+ private void recalcNeighborPriority() {
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+ neighborPriority = -1;
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+ if (!neighborPriorities.isEmpty()) {
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+ synchronized (neighborPriorities) {
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+ for (Integer neighbor : neighborPriorities.values()) {
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+ if (neighbor < neighborPriority || neighborPriority == -1) {
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+ neighborPriority = neighbor;
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+ }
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+ }
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+ }
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+ }
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+ }
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+ private void checkPriority() {
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+ if (getCurrentPriority() != getDemandedPriority()) this.chunkMap.queueHolderUpdate(this);
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+ }
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+
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+ public final double getDistance(ServerPlayer player) {
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+ return getDistance(player.getX(), player.getZ());
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+ }
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+ public final double getDistance(double blockX, double blockZ) {
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+ int cx = MCUtil.fastFloor(blockX) >> 4;
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+ int cz = MCUtil.fastFloor(blockZ) >> 4;
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+ final double x = pos.x - cx;
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+ final double z = pos.z - cz;
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+ return (x * x) + (z * z);
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+ }
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+
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+ public final double getDistanceFrom(BlockPos pos) {
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+ return getDistance(pos.getX(), pos.getZ());
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+ }
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+
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+ @Override
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+ public String toString() {
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+ return "PlayerChunk{" +
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+ "location=" + pos +
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+ ", ticketLevel=" + ticketLevel + "/" + getStatus(this.ticketLevel) +
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+ ", chunkHolderStatus=" + getChunkHolderStatus() +
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+ ", neighborPriority=" + getNeighborsPriority() +
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+ ", priority=(" + ticketLevel + " - " + priorityBoost +" vs N " + neighborPriority + ") = " + getDemandedPriority() + " A " + getCurrentPriority() +
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+ '}';
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+ }
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+ // Paper end
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public ChunkHolder(ChunkPos pos, int level, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
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this.futures = new AtomicReferenceArray(ChunkHolder.CHUNK_STATUSES.size());
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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}
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return null;
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}
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+ public static ChunkStatus getNextStatus(ChunkStatus status) {
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+ if (status == ChunkStatus.FULL) {
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+ return status;
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+ }
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+ return CHUNK_STATUSES.get(status.getStatusIndex() + 1);
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+ }
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+ public CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getStatusFutureUncheckedMain(ChunkStatus chunkstatus) {
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+ return ensureMain(getFutureIfPresentUnchecked(chunkstatus));
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+ }
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+ public <T> CompletableFuture<T> ensureMain(CompletableFuture<T> future) {
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+ return future.thenApplyAsync(r -> r, chunkMap.mainInvokingExecutor);
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+ }
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// Paper end
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public CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getFutureIfPresentUnchecked(ChunkStatus leastStatus) {
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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return this.queueLevel;
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}
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+ private void setPriority(int i) { setQueueLevel(i); } // Paper - OBFHELPER
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private void setQueueLevel(int level) {
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this.queueLevel = level;
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}
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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// CraftBukkit start
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// ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
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if (playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER) && !playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER)) {
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- this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
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+ this.getStatusFutureUncheckedMain(ChunkStatus.FULL).thenAccept((either) -> { // Paper - ensure main
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LevelChunk chunk = (LevelChunk)either.left().orElse(null);
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if (chunk != null) {
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chunkStorage.callbackExecutor.execute(() -> {
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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if (!flag2 && flag3) {
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// Paper start - cache ticking ready status
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int expectCreateCount = ++this.fullChunkCreateCount;
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- this.fullChunkFuture = chunkStorage.unpackTicks(this); this.fullChunkFuture.thenAccept((either) -> {
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+ this.fullChunkFuture = chunkStorage.unpackTicks(this); ensureMain(this.fullChunkFuture).thenAccept((either) -> { // Paper - ensure main
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if (either.left().isPresent() && ChunkHolder.this.fullChunkCreateCount == expectCreateCount) {
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// note: Here is a very good place to add callbacks to logic waiting on this.
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LevelChunk fullChunk = either.left().get();
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ChunkHolder.this.isFullChunkReady = true;
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fullChunk.playerChunk = ChunkHolder.this;
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+ this.chunkMap.distanceManager.clearPriorityTickets(pos);
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}
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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if (!flag4 && flag5) {
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// Paper start - cache ticking ready status
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- this.tickingChunkFuture = chunkStorage.postProcess(this); this.tickingChunkFuture.thenAccept((either) -> {
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+ this.tickingChunkFuture = chunkStorage.postProcess(this); ensureMain(this.tickingChunkFuture).thenAccept((either) -> { // Paper - ensure main
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if (either.left().isPresent()) {
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// note: Here is a very good place to add callbacks to logic waiting on this.
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LevelChunk tickingChunk = either.left().get();
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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}
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// Paper start - cache ticking ready status
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- this.entityTickingChunkFuture = chunkStorage.getEntityTickingRangeFuture(this.pos); this.entityTickingChunkFuture.thenAccept((either) -> {
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+ this.entityTickingChunkFuture = chunkStorage.getEntityTickingRangeFuture(this.pos); ensureMain(this.entityTickingChunkFuture).thenAccept((either) -> { // Paper ensureMain
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if (either.left().isPresent()) {
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// note: Here is a very good place to add callbacks to logic waiting on this.
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LevelChunk entityTickingChunk = either.left().get();
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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this.entityTickingChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
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}
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- this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
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+ // Paper start - raise IO/load priority if priority changes, use our preferred priority
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+ priorityBoost = chunkMap.distanceManager.getChunkPriority(pos);
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+ int priority = getDemandedPriority();
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+ if (getCurrentPriority() > priority) {
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+ int ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY;
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+ if (priority <= 10) {
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+ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
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+ } else if (priority <= 20) {
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+ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
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+ }
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+ chunkMap.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, ioPriority);
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+ }
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+ if (getCurrentPriority() != priority) {
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+ this.onLevelChange.onLevelChange(this.pos, this::getCurrentPriority, priority, this::setPriority); // use preferred priority
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+ int neighborsPriority = getNeighborsPriority();
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+ this.neighbors.forEach((neighbor, neighborDesired) -> neighbor.setNeighborPriority(this, neighborsPriority));
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+ }
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+ // Paper end
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this.oldTicketLevel = this.ticketLevel;
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// CraftBukkit start
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// ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
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if (!playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER) && playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER)) {
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- this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
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+ this.getStatusFutureUncheckedMain(ChunkStatus.FULL).thenAccept((either) -> { // Paper - ensure main
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LevelChunk chunk = (LevelChunk)either.left().orElse(null);
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if (chunk != null) {
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chunkStorage.callbackExecutor.execute(() -> {
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@@ -0,0 +0,0 @@ public class ChunkHolder {
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public interface LevelChangeListener {
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+ default void changePriority(ChunkPos chunkcoordintpair, IntSupplier intsupplier, int i, IntConsumer intconsumer) { onLevelChange(chunkcoordintpair, intsupplier, i, intconsumer); } // Paper - OBFHELPER
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void onLevelChange(ChunkPos pos, IntSupplier levelGetter, int targetLevel, IntConsumer levelSetter);
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}
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -0,0 +0,0 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.longs.Long2ByteMap;
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import it.unimi.dsi.fastutil.longs.Long2ByteOpenHashMap;
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+import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap; // Paper
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import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap.Entry;
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import it.unimi.dsi.fastutil.longs.LongIterator;
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@@ -0,0 +0,0 @@ import net.minecraft.CrashReport;
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import net.minecraft.CrashReportCategory;
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import net.minecraft.ReportedException;
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import net.minecraft.Util;
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+import net.minecraft.core.BlockPos;
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import net.minecraft.core.SectionPos;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.protocol.Packet;
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@@ -0,0 +0,0 @@ import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.bukkit.entity.Player; // CraftBukkit
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+import org.spigotmc.AsyncCatcher;
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public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider {
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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public final ServerLevel level;
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private final ThreadedLevelLightEngine lightEngine;
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private final BlockableEventLoop<Runnable> mainThreadExecutor;
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+ final java.util.concurrent.Executor mainInvokingExecutor; // Paper
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public final ChunkGenerator generator;
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private final Supplier<DimensionDataStorage> overworldDataStorage; public final Supplier<DimensionDataStorage> getWorldPersistentDataSupplier() { return this.overworldDataStorage; } // Paper - OBFHELPER
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private final PoiManager poiManager;
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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@Override
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public void execute(Runnable runnable) {
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+ AsyncCatcher.catchOp("Callback Executor execute");
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if (queued == null) {
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queued = new java.util.ArrayDeque<>();
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}
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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@Override
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public void run() {
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+ AsyncCatcher.catchOp("Callback Executor run");
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if (queued == null) {
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return;
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}
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.level = worldserver;
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this.generator = chunkGenerator;
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this.mainThreadExecutor = mainThreadExecutor;
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+ // Paper start
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+ this.mainInvokingExecutor = (run) -> {
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+ if (MCUtil.isMainThread()) {
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+ run.run();
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+ } else {
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+ mainThreadExecutor.execute(run);
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+ }
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+ };
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+ // Paper end
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ProcessorMailbox<Runnable> threadedmailbox = ProcessorMailbox.create(workerExecutor, "worldgen");
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mainThreadExecutor.getClass();
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.playerViewDistanceTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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(ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ checkHighPriorityChunks(player);
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if (newState.size() != 1) {
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return;
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}
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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ChunkPos chunkPos = new ChunkPos(rangeX, rangeZ);
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ChunkMap.this.level.getChunkSource().removeTicketAtLevel(TicketType.PLAYER, chunkPos, 31, chunkPos); // entity ticking level, TODO check on update
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- });
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+ ChunkMap.this.level.getChunkSource().clearPriorityTickets(chunkPos);
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+ }, (player, prevPos, newPos) -> {
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+ player.lastHighPriorityChecked = -1; // reset and recheck
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+ checkHighPriorityChunks(player);
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+ });
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this.playerViewDistanceNoTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets);
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this.playerViewDistanceBroadcastMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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(ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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});
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// Paper end - no-tick view distance
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}
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+ // Paper start - Chunk Prioritization
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+ public void queueHolderUpdate(ChunkHolder playerchunk) {
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+ Runnable runnable = () -> {
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+ if (isUnloading(playerchunk)) {
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+ return; // unloaded
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+ }
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+ distanceManager.pendingChunkUpdates.add(playerchunk);
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+ if (!distanceManager.pollingPendingChunkUpdates) {
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+ level.getChunkSource().runDistanceManagerUpdates();
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+ }
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+ };
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+ if (MCUtil.isMainThread()) {
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+ // We can't use executor here because it will not execute tasks if its currently in the middle of executing tasks...
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+ runnable.run();
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+ } else {
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+ mainThreadExecutor.execute(runnable);
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+ }
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+ }
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+
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+ private boolean isUnloading(ChunkHolder playerchunk) {
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+ return playerchunk == null || toDrop.contains(playerchunk.pos.toLong());
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+ }
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+
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+ private void updateChunkPriorityMap(Long2IntOpenHashMap map, long chunk, int level) {
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+ int prev = map.getOrDefault(chunk, -1);
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+ if (level > prev) {
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+ map.put(chunk, level);
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+ }
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+ }
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+
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+ public void checkHighPriorityChunks(ServerPlayer player) {
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+ int currentTick = MinecraftServer.currentTick;
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+ if (currentTick - player.lastHighPriorityChecked < 20 || !player.isRealPlayer) { // weed out fake players
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+ return;
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+ }
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+ player.lastHighPriorityChecked = currentTick;
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+ Long2IntOpenHashMap priorities = new Long2IntOpenHashMap();
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+
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+ int viewDistance = getEffectiveNoTickViewDistance();
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+ BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
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+
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+ // Prioritize circular near
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+ double playerChunkX = Mth.floor(player.getX()) >> 4;
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+ double playerChunkZ = Mth.floor(player.getZ()) >> 4;
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+ pos.setValues(player.getX(), 0, player.getZ());
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+ double twoThirdModifier = 2D / 3D;
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+ MCUtil.getSpiralOutChunks(pos, Math.min(6, viewDistance)).forEach(coord -> {
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+ if (shouldSkipPrioritization(coord)) return;
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+
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+ double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z);
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+ // Prioritize immediate
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+ if (dist <= 4) {
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+ updateChunkPriorityMap(priorities, coord.toLong(), (int) (27 - dist));
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+ return;
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+ }
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+
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+ // Prioritize nearby chunks
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+ updateChunkPriorityMap(priorities, coord.toLong(), (int) (20 - dist * twoThirdModifier));
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+ });
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+
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+ // Prioritize Frustum near 3
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+ ChunkPos front3 = player.getChunkInFront(3);
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+ pos.setValues(front3.x << 4, 0, front3.z << 4);
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+ MCUtil.getSpiralOutChunks(pos, Math.min(5, viewDistance)).forEach(coord -> {
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+ if (shouldSkipPrioritization(coord)) return;
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+
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+ double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z);
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+ updateChunkPriorityMap(priorities, coord.toLong(), (int) (25 - dist * twoThirdModifier));
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+ });
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+
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+ // Prioritize Frustum near 5
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+ if (viewDistance > 4) {
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+ ChunkPos front5 = player.getChunkInFront(5);
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+ pos.setValues(front5.x << 4, 0, front5.z << 4);
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+ MCUtil.getSpiralOutChunks(pos, 4).forEach(coord -> {
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+ if (shouldSkipPrioritization(coord)) return;
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+
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+ double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z);
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+ updateChunkPriorityMap(priorities, coord.toLong(), (int) (25 - dist * twoThirdModifier));
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+ });
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+ }
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+
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+ // Prioritize Frustum far 7
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+ if (viewDistance > 6) {
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+ ChunkPos front7 = player.getChunkInFront(7);
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+ pos.setValues(front7.x << 4, 0, front7.z << 4);
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+ MCUtil.getSpiralOutChunks(pos, 3).forEach(coord -> {
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+ if (shouldSkipPrioritization(coord)) {
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|
+ return;
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+ }
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+ double dist = MCUtil.distance(playerChunkX, 0, playerChunkZ, coord.x, 0, coord.z);
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+ updateChunkPriorityMap(priorities, coord.toLong(), (int) (25 - dist * twoThirdModifier));
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+ });
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+ }
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+
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+ if (priorities.isEmpty()) return;
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+ distanceManager.delayDistanceManagerTick = true;
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+ priorities.long2IntEntrySet().fastForEach(entry -> distanceManager.markHighPriority(new ChunkPos(entry.getLongKey()), entry.getIntValue()));
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+ distanceManager.delayDistanceManagerTick = false;
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+ level.getChunkSource().runDistanceManagerUpdates();
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+
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+ }
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+
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+ private boolean shouldSkipPrioritization(ChunkPos coord) {
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+ if (playerViewDistanceNoTickMap.getObjectsInRange(coord.toLong()) == null) return true;
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+ ChunkHolder chunk = getUpdatingChunkIfPresent(coord.toLong());
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+ return chunk != null && (chunk.isFullChunkReady());
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+ }
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+ // Paper end
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|
|
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public void updatePlayerMobTypeMap(Entity entity) {
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if (!this.level.paperConfig.perPlayerMobSpawns) {
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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List<CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>>> list = Lists.newArrayList();
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int j = centerChunk.x;
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int k = centerChunk.z;
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+ ChunkHolder requestingNeighbor = getUpdatingChunkIfPresent(centerChunk.toLong()); // Paper
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for (int l = -margin; l <= margin; ++l) {
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for (int i1 = -margin; i1 <= margin; ++i1) {
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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ChunkStatus chunkstatus = (ChunkStatus) distanceToStatus.apply(j1);
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CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = playerchunk.getOrScheduleFuture(chunkstatus, this);
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+ // Paper start
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+ if (requestingNeighbor != null && requestingNeighbor != playerchunk && !completablefuture.isDone()) {
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+ requestingNeighbor.onNeighborRequest(playerchunk, chunkstatus);
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+ completablefuture.thenAccept(either -> {
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+ requestingNeighbor.onNeighborDone(playerchunk, chunkstatus, either.left().orElse(null));
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+ });
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+ }
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+ // Paper end
|
|
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list.add(completablefuture);
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}
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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};
|
|
|
|
CompletableFuture<CompoundTag> chunkSaveFuture = this.level.asyncChunkTaskManager.getChunkSaveFuture(pos.x, pos.z);
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|
+ ChunkHolder playerChunk = getUpdatingChunkIfPresent(pos.toLong());
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|
+ int chunkPriority = playerChunk != null ? playerChunk.getCurrentPriority() : 33;
|
|
+ int priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY;
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+
|
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+ if (chunkPriority <= 10) {
|
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+ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
|
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+ } else if (chunkPriority <= 20) {
|
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+ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
|
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+ }
|
|
+ boolean isHighestPriority = priority == com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
|
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if (chunkSaveFuture != null) {
|
|
- this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z,
|
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- com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY, chunkHolderConsumer, false, chunkSaveFuture);
|
|
- this.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY);
|
|
+ this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z, priority, chunkHolderConsumer, isHighestPriority, chunkSaveFuture);
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} else {
|
|
- this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z,
|
|
- com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY, chunkHolderConsumer, false);
|
|
+ this.level.asyncChunkTaskManager.scheduleChunkLoad(pos.x, pos.z, priority, chunkHolderConsumer, isHighestPriority);
|
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}
|
|
+ this.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, priority);
|
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return ret;
|
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// Paper end
|
|
}
|
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
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long i = playerchunk.getPos().toLong();
|
|
|
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playerchunk.getClass();
|
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- mailbox.tell(ChunkTaskPriorityQueueSorter.message(runnable, i, playerchunk::getTicketLevel));
|
|
+ mailbox.tell(ChunkTaskPriorityQueueSorter.message(runnable, i, () -> 1)); // Paper - final loads are always urgent!
|
|
});
|
|
}
|
|
|
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diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
|
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
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--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
|
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+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
|
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@@ -0,0 +0,0 @@ import java.util.Set;
|
|
import java.util.concurrent.CompletableFuture;
|
|
import java.util.concurrent.Executor;
|
|
import javax.annotation.Nullable;
|
|
+import net.minecraft.core.BlockPos;
|
|
import net.minecraft.core.SectionPos;
|
|
+import net.minecraft.server.MCUtil;
|
|
+import net.minecraft.server.MinecraftServer;
|
|
import net.minecraft.util.SortedArraySet;
|
|
import net.minecraft.util.thread.ProcessorHandle;
|
|
import net.minecraft.world.level.ChunkPos;
|
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@@ -0,0 +0,0 @@ import net.minecraft.world.level.chunk.ChunkStatus;
|
|
import net.minecraft.world.level.chunk.LevelChunk;
|
|
import org.apache.logging.log4j.LogManager;
|
|
import org.apache.logging.log4j.Logger;
|
|
+import org.spigotmc.AsyncCatcher; // Paper
|
|
|
|
public abstract class DistanceManager {
|
|
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
private final ChunkTaskPriorityQueueSorter ticketThrottler;
|
|
private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> ticketThrottlerInput;
|
|
private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Release> ticketThrottlerReleaser;
|
|
- private final LongSet ticketsToRelease = new LongOpenHashSet();
|
|
+ private final LongSet ticketsToRelease = new LongOpenHashSet(); public final LongSet getOnPlayerTicketAddQueue() { return ticketsToRelease; } // Paper - OBFHELPER
|
|
private final Executor mainThreadExecutor;
|
|
private long ticketTickCounter;
|
|
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
}
|
|
|
|
private static int getTicketLevelAt(SortedArraySet<Ticket<?>> arraysetsorted) {
|
|
+ AsyncCatcher.catchOp("ChunkMapDistance::getLowestTicketLevel"); // Paper
|
|
return !arraysetsorted.isEmpty() ? ((Ticket) arraysetsorted.first()).getTicketLevel() : ChunkMap.MAX_CHUNK_DISTANCE + 1;
|
|
}
|
|
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
|
|
public boolean runAllUpdates(ChunkMap chunkStorage) {
|
|
//this.f.a(); // Paper - no longer used
|
|
+ AsyncCatcher.catchOp("DistanceManagerTick"); // Paper
|
|
this.playerTicketManager.runAllUpdates();
|
|
int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE);
|
|
boolean flag = i != 0;
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
|
|
// Paper start
|
|
if (!this.pendingChunkUpdates.isEmpty()) {
|
|
+ this.pollingPendingChunkUpdates = true; try {
|
|
while(!this.pendingChunkUpdates.isEmpty()) {
|
|
ChunkHolder remove = this.pendingChunkUpdates.remove();
|
|
remove.isUpdateQueued = false;
|
|
remove.updateFutures(chunkStorage);
|
|
}
|
|
+ } finally { this.pollingPendingChunkUpdates = false; }
|
|
// Paper end
|
|
return true;
|
|
} else {
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
return flag;
|
|
}
|
|
}
|
|
+ boolean pollingPendingChunkUpdates = false; // Paper
|
|
|
|
private boolean addTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
|
|
+ AsyncCatcher.catchOp("ChunkMapDistance::addTicket"); // Paper
|
|
SortedArraySet<Ticket<?>> arraysetsorted = this.getTickets(i);
|
|
int j = getTicketLevelAt(arraysetsorted);
|
|
Ticket<?> ticket1 = (Ticket) arraysetsorted.addOrGet(ticket); // CraftBukkit - decompile error
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
}
|
|
|
|
private boolean removeTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
|
|
+ AsyncCatcher.catchOp("ChunkMapDistance::removeTicket"); // Paper
|
|
SortedArraySet<Ticket<?>> arraysetsorted = this.getTickets(i);
|
|
+ int oldLevel = getTicketLevelAt(arraysetsorted); // Paper
|
|
|
|
boolean removed = false; // CraftBukkit
|
|
if (arraysetsorted.remove(ticket)) {
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
this.tickets.remove(i);
|
|
}
|
|
|
|
- this.ticketTracker.update(i, getTicketLevelAt(arraysetsorted), false);
|
|
+ int newLevel = getTicketLevelAt(arraysetsorted); // Paper
|
|
+ if (newLevel > oldLevel) this.ticketTracker.update(i, newLevel, false); // Paper
|
|
return removed; // CraftBukkit
|
|
}
|
|
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
this.addTicketAtLevel(type, pos, level, argument);
|
|
}
|
|
|
|
+ // Paper start
|
|
+ public static final int PRIORITY_TICKET_LEVEL = ChunkMap.MAX_CHUNK_DISTANCE;
|
|
+ public static final int URGENT_PRIORITY = 29;
|
|
+ public boolean delayDistanceManagerTick = false;
|
|
+ public boolean markUrgent(ChunkPos coords) {
|
|
+ return addPriorityTicket(coords, TicketType.URGENT, URGENT_PRIORITY);
|
|
+ }
|
|
+ public boolean markHighPriority(ChunkPos coords, int priority) {
|
|
+ priority = Math.min(URGENT_PRIORITY - 1, Math.max(1, priority));
|
|
+ return addPriorityTicket(coords, TicketType.PRIORITY, priority);
|
|
+ }
|
|
+
|
|
+ public void markAreaHighPriority(ChunkPos center, int priority, int radius) {
|
|
+ delayDistanceManagerTick = true;
|
|
+ priority = Math.min(URGENT_PRIORITY - 1, Math.max(1, priority));
|
|
+ int finalPriority = priority;
|
|
+ MCUtil.getSpiralOutChunks(center.asPosition(), radius).forEach(coords -> {
|
|
+ addPriorityTicket(coords, TicketType.PRIORITY, finalPriority);
|
|
+ });
|
|
+ delayDistanceManagerTick = false;
|
|
+ chunkMap.level.getChunkSource().runDistanceManagerUpdates();
|
|
+ }
|
|
+
|
|
+ public void clearAreaPriorityTickets(ChunkPos center, int radius) {
|
|
+ delayDistanceManagerTick = true;
|
|
+ MCUtil.getSpiralOutChunks(center.asPosition(), radius).forEach(coords -> {
|
|
+ this.removeTicket(coords.toLong(), new Ticket<ChunkPos>(TicketType.PRIORITY, PRIORITY_TICKET_LEVEL, coords));
|
|
+ });
|
|
+ delayDistanceManagerTick = false;
|
|
+ chunkMap.level.getChunkSource().runDistanceManagerUpdates();
|
|
+ }
|
|
+
|
|
+ private boolean hasPlayerTicket(ChunkPos coords, int level) {
|
|
+ SortedArraySet<Ticket<?>> tickets = this.tickets.get(coords.toLong());
|
|
+ if (tickets == null || tickets.isEmpty()) {
|
|
+ return false;
|
|
+ }
|
|
+ for (Ticket<?> ticket : tickets) {
|
|
+ if (ticket.getType() == TicketType.PLAYER && ticket.getTicketLevel() == level) {
|
|
+ return true;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ private boolean addPriorityTicket(ChunkPos coords, TicketType<ChunkPos> ticketType, int priority) {
|
|
+ AsyncCatcher.catchOp("ChunkMapDistance::addPriorityTicket");
|
|
+ long pair = coords.toLong();
|
|
+ ChunkHolder chunk = chunkMap.getUpdatingChunkIfPresent(pair);
|
|
+ boolean needsTicket = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(pair) != null && !hasPlayerTicket(coords, 33);
|
|
+
|
|
+ if (needsTicket) {
|
|
+ Ticket<?> ticket = new Ticket<>(TicketType.PLAYER, 33, coords);
|
|
+ getOnPlayerTicketAddQueue().add(pair);
|
|
+ addTicket(pair, ticket);
|
|
+ }
|
|
+ if ((chunk != null && chunk.isFullChunkReady())) {
|
|
+ if (needsTicket) {
|
|
+ chunkMap.level.getChunkSource().runDistanceManagerUpdates();
|
|
+ }
|
|
+ return needsTicket;
|
|
+ }
|
|
+
|
|
+ boolean success;
|
|
+ if (!(success = updatePriorityTicket(coords, ticketType, priority))) {
|
|
+ Ticket<ChunkPos> ticket = new Ticket<ChunkPos>(ticketType, PRIORITY_TICKET_LEVEL, coords);
|
|
+ ticket.priority = priority;
|
|
+ success = this.addTicket(pair, ticket);
|
|
+ } else {
|
|
+ if (chunk == null) {
|
|
+ chunk = chunkMap.getUpdatingChunkIfPresent(pair);
|
|
+ }
|
|
+ chunkMap.queueHolderUpdate(chunk);
|
|
+ }
|
|
+
|
|
+ //chunkMap.world.getWorld().spawnParticle(priority <= 15 ? org.bukkit.Particle.EXPLOSION_HUGE : org.bukkit.Particle.EXPLOSION_NORMAL, chunkMap.world.getWorld().getPlayers(), null, coords.x << 4, 70, coords.z << 4, 2, 0, 0, 0, 1, null, true);
|
|
+
|
|
+ chunkMap.level.getChunkSource().runDistanceManagerUpdates();
|
|
+
|
|
+ return success;
|
|
+ }
|
|
+
|
|
+ private boolean updatePriorityTicket(ChunkPos coords, TicketType<ChunkPos> type, int priority) {
|
|
+ SortedArraySet<Ticket<?>> tickets = this.tickets.get(coords.toLong());
|
|
+ if (tickets == null) {
|
|
+ return false;
|
|
+ }
|
|
+ for (Ticket<?> ticket : tickets) {
|
|
+ if (ticket.getType() == type) {
|
|
+ // We only support increasing, not decreasing, too complicated
|
|
+ ticket.setCurrentTick(this.ticketTickCounter);
|
|
+ ticket.priority = Math.max(ticket.priority, priority);
|
|
+ return true;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ return false;
|
|
+ }
|
|
+
|
|
+ public int getChunkPriority(ChunkPos coords) {
|
|
+ AsyncCatcher.catchOp("ChunkMapDistance::getChunkPriority");
|
|
+ SortedArraySet<Ticket<?>> tickets = this.tickets.get(coords.toLong());
|
|
+ if (tickets == null) {
|
|
+ return 0;
|
|
+ }
|
|
+ for (Ticket<?> ticket : tickets) {
|
|
+ if (ticket.getType() == TicketType.URGENT) {
|
|
+ return URGENT_PRIORITY;
|
|
+ }
|
|
+ }
|
|
+ for (Ticket<?> ticket : tickets) {
|
|
+ if (ticket.getType() == TicketType.PRIORITY && ticket.priority > 0) {
|
|
+ return ticket.priority;
|
|
+ }
|
|
+ }
|
|
+ return 0;
|
|
+ }
|
|
+
|
|
+ public void clearPriorityTickets(ChunkPos coords) {
|
|
+ AsyncCatcher.catchOp("ChunkMapDistance::clearPriority");
|
|
+ this.removeTicket(coords.toLong(), new Ticket<ChunkPos>(TicketType.PRIORITY, PRIORITY_TICKET_LEVEL, coords));
|
|
+ }
|
|
+
|
|
+ public void clearUrgent(ChunkPos coords) {
|
|
+ AsyncCatcher.catchOp("ChunkMapDistance::clearUrgent");
|
|
+ this.removeTicket(coords.toLong(), new Ticket<ChunkPos>(TicketType.URGENT, PRIORITY_TICKET_LEVEL, coords));
|
|
+ }
|
|
+ // Paper end
|
|
public <T> boolean addTicketAtLevel(TicketType<T> ticketType, ChunkPos chunkcoordintpair, int level, T identifier) {
|
|
return this.addTicket(chunkcoordintpair.toLong(), new Ticket<>(ticketType, level, identifier));
|
|
// CraftBukkit end
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
|
|
class PlayerTicketTracker extends DistanceManager.FixedPlayerDistanceChunkTracker {
|
|
|
|
- private int viewDistance = 0;
|
|
+ private int viewDistance = 0; private int getViewDistance() { return viewDistance; } private void setViewDistance(int value) { this.viewDistance = value; } // Paper - OBFHELPER
|
|
private final Long2IntMap queueLevels = Long2IntMaps.synchronize(new Long2IntOpenHashMap());
|
|
private final LongSet toUpdate = new LongOpenHashSet();
|
|
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
|
|
public void updateViewDistance(int watchDistance) {
|
|
ObjectIterator objectiterator = this.chunks.long2ByteEntrySet().iterator();
|
|
+ // Paper start - set the view distance before scheduling chunk loads/unloads
|
|
+ int lastViewDistance = getViewDistance();
|
|
+ setViewDistance(watchDistance);
|
|
+ // Paper end
|
|
|
|
while (objectiterator.hasNext()) {
|
|
Long2ByteMap.Entry it_unimi_dsi_fastutil_longs_long2bytemap_entry = (Long2ByteMap.Entry) objectiterator.next(); // Paper - decompile fix
|
|
byte b0 = it_unimi_dsi_fastutil_longs_long2bytemap_entry.getByteValue();
|
|
long j = it_unimi_dsi_fastutil_longs_long2bytemap_entry.getLongKey();
|
|
|
|
- this.onLevelChange(j, b0, this.haveTicketFor(b0), b0 <= watchDistance - 2);
|
|
+ this.onLevelChange(j, b0, b0 <= lastViewDistance - 2, this.haveTicketFor(b0)); // Paper
|
|
}
|
|
|
|
- this.viewDistance = watchDistance;
|
|
+ //this.e = i; // Paper - view distance is now set further up
|
|
}
|
|
|
|
private void onLevelChange(long pos, int distance, boolean oldWithinViewDistance, boolean withinViewDistance) {
|
|
if (oldWithinViewDistance != withinViewDistance) {
|
|
- Ticket<?> ticket = new Ticket<>(TicketType.PLAYER, 33, new ChunkPos(pos)); // Paper - no-tick view distance
|
|
+ ChunkPos coords = new ChunkPos(pos); // Paper
|
|
+ Ticket<?> ticket = new Ticket<>(TicketType.PLAYER, 33, coords); // Paper - no-tick view distance
|
|
|
|
if (withinViewDistance) {
|
|
- DistanceManager.this.ticketThrottlerInput.tell(ChunkTaskPriorityQueueSorter.message(() -> {
|
|
+ scheduleChunkLoad(pos, MinecraftServer.currentTick, distance, (priority) -> { // Paper - smarter ticket delay based on frustum and distance
|
|
+ // Paper start - recheck its still valid if not cancel
|
|
+ if (!isChunkInRange(pos)) {
|
|
+ DistanceManager.this.ticketThrottlerReleaser.tell(ChunkTaskPriorityQueueSorter.release(() -> {
|
|
+ DistanceManager.this.mainThreadExecutor.execute(() -> {
|
|
+ DistanceManager.this.removeTicket(pos, ticket);
|
|
+ DistanceManager.this.clearPriorityTickets(coords);
|
|
+ });
|
|
+ }, pos, false));
|
|
+ return;
|
|
+ }
|
|
+ // abort early if we got a ticket already
|
|
+ if (hasPlayerTicket(coords, 33)) return;
|
|
+ // skip player ticket throttle for near chunks
|
|
+ if (priority <= 3) {
|
|
+ DistanceManager.this.addTicket(pos, ticket);
|
|
+ DistanceManager.this.ticketsToRelease.add(pos);
|
|
+ return;
|
|
+ }
|
|
+ // Paper end
|
|
+ DistanceManager.this.ticketThrottlerInput.tell(ChunkTaskPriorityQueueSorter.message(() -> { // CraftBukkit - decompile error
|
|
DistanceManager.this.mainThreadExecutor.execute(() -> {
|
|
- if (this.haveTicketFor(this.getLevel(pos))) {
|
|
+ if (isChunkInRange(pos)) { if (!hasPlayerTicket(coords, 33)) { // Paper - high priority might of already added it
|
|
DistanceManager.this.addTicket(pos, ticket);
|
|
DistanceManager.this.ticketsToRelease.add(pos);
|
|
- } else {
|
|
- DistanceManager.this.ticketThrottlerReleaser.tell(ChunkTaskPriorityQueueSorter.release(() -> {
|
|
+ }} else { // Paper
|
|
+ DistanceManager.this.ticketThrottlerReleaser.tell(ChunkTaskPriorityQueueSorter.release(() -> { // CraftBukkit - decompile error
|
|
}, pos, false));
|
|
}
|
|
|
|
});
|
|
}, pos, () -> {
|
|
- return distance;
|
|
+ return Math.min(ChunkMap.MAX_CHUNK_DISTANCE, priority); // Paper
|
|
}));
|
|
+ }); // Paper
|
|
} else {
|
|
DistanceManager.this.ticketThrottlerReleaser.tell(ChunkTaskPriorityQueueSorter.release(() -> {
|
|
DistanceManager.this.mainThreadExecutor.execute(() -> {
|
|
DistanceManager.this.removeTicket(pos, ticket);
|
|
+ DistanceManager.this.clearPriorityTickets(coords); // Paper
|
|
});
|
|
}, pos, true));
|
|
}
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
|
|
}
|
|
|
|
+ // Paper start - smart scheduling of player tickets
|
|
+ private boolean isChunkInRange(long i) {
|
|
+ return this.isLoadedChunkLevel(this.getChunkLevel(i));
|
|
+ }
|
|
+ public void scheduleChunkLoad(long i, long startTick, int initialDistance, java.util.function.Consumer<Integer> task) {
|
|
+ long elapsed = MinecraftServer.currentTick - startTick;
|
|
+ ChunkPos chunkPos = new ChunkPos(i);
|
|
+ ChunkHolder updatingChunk = chunkMap.getUpdatingChunkIfPresent(i);
|
|
+ if ((updatingChunk != null && updatingChunk.isFullChunkReady()) || !isChunkInRange(i) || getChunkPriority(chunkPos) > 0) { // Copied from above
|
|
+ // no longer needed
|
|
+ task.accept(1);
|
|
+ return;
|
|
+ }
|
|
+
|
|
+ int desireDelay = 0;
|
|
+ double minDist = Double.MAX_VALUE;
|
|
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> players = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(i);
|
|
+ if (elapsed == 0 && initialDistance <= 4) {
|
|
+ // Aim for no delay on initial 6 chunk radius tickets save on performance of the below code to only > 6
|
|
+ minDist = initialDistance;
|
|
+ } else if (players != null) {
|
|
+ Object[] backingSet = players.getBackingSet();
|
|
+
|
|
+ BlockPos blockPos = chunkPos.asPosition();
|
|
+
|
|
+ boolean isFront = false;
|
|
+ BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
|
|
+ for (int index = 0, len = backingSet.length; index < len; ++index) {
|
|
+ if (!(backingSet[index] instanceof ServerPlayer)) {
|
|
+ continue;
|
|
+ }
|
|
+ ServerPlayer player = (ServerPlayer) backingSet[index];
|
|
+
|
|
+ ChunkPos pointInFront = player.getChunkInFront(5);
|
|
+ pos.setValues(pointInFront.x << 4, 0, pointInFront.z << 4);
|
|
+ double frontDist = MCUtil.distanceSq(pos, blockPos);
|
|
+
|
|
+ pos.setValues(player.getX(), 0, player.getZ());
|
|
+ double center = MCUtil.distanceSq(pos, blockPos);
|
|
+
|
|
+ double dist = Math.min(frontDist, center);
|
|
+ if (!isFront) {
|
|
+ ChunkPos pointInBack = player.getChunkInFront(-7);
|
|
+ pos.setValues(pointInBack.x << 4, 0, pointInBack.z << 4);
|
|
+ double backDist = MCUtil.distanceSq(pos, blockPos);
|
|
+ if (frontDist < backDist) {
|
|
+ isFront = true;
|
|
+ }
|
|
+ }
|
|
+ if (dist < minDist) {
|
|
+ minDist = dist;
|
|
+ }
|
|
+ }
|
|
+ if (minDist == Double.MAX_VALUE) {
|
|
+ minDist = 15;
|
|
+ } else {
|
|
+ minDist = Math.sqrt(minDist) / 16;
|
|
+ }
|
|
+ if (minDist > 4) {
|
|
+ int desiredTimeDelayMax = isFront ?
|
|
+ (minDist < 10 ? 7 : 15) : // Front
|
|
+ (minDist < 10 ? 15 : 45); // Back
|
|
+ desireDelay += (desiredTimeDelayMax * 20) * (minDist / 32);
|
|
+ }
|
|
+ } else {
|
|
+ minDist = initialDistance;
|
|
+ desireDelay = 1;
|
|
+ }
|
|
+ long delay = desireDelay - elapsed;
|
|
+ if (delay <= 0 && minDist > 4 && minDist < Double.MAX_VALUE) {
|
|
+ boolean hasAnyNeighbor = false;
|
|
+ for (int x = -1; x <= 1; x++) {
|
|
+ for (int z = -1; z <= 1; z++) {
|
|
+ if (x == 0 && z == 0) continue;
|
|
+ long pair = ChunkPos.asLong(chunkPos.x + x, chunkPos.z + z);
|
|
+ ChunkHolder neighbor = chunkMap.getUpdatingChunkIfPresent(pair);
|
|
+ ChunkStatus current = neighbor != null ? neighbor.getChunkHolderStatus() : null;
|
|
+ if (current != null && current.isAtLeastStatus(ChunkStatus.LIGHT)) {
|
|
+ hasAnyNeighbor = true;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ if (!hasAnyNeighbor) {
|
|
+ delay += 20;
|
|
+ }
|
|
+ }
|
|
+ if (delay <= 0) {
|
|
+ task.accept((int) minDist);
|
|
+ } else {
|
|
+ int taskDelay = (int) Math.min(delay, minDist >= 10 ? 40 : (minDist < 6 ? 5 : 20));
|
|
+ MCUtil.scheduleTask(taskDelay, () -> scheduleChunkLoad(i, startTick, initialDistance, task), "Player Ticket Delayer");
|
|
+ }
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
@Override
|
|
public void runAllUpdates() {
|
|
super.runAllUpdates();
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
|
|
}
|
|
|
|
+ private boolean isLoadedChunkLevel(int i) { return haveTicketFor(i); } // Paper - OBFHELPER
|
|
private boolean haveTicketFor(int distance) {
|
|
return distance <= this.viewDistance - 2;
|
|
}
|
|
@@ -0,0 +0,0 @@ public abstract class DistanceManager {
|
|
this.chunks.defaultReturnValue((byte) (i + 2));
|
|
}
|
|
|
|
+ protected final int getChunkLevel(long i) { return getLevel(i); } // Paper - OBFHELPER
|
|
@Override
|
|
protected int getLevel(long id) {
|
|
return this.chunks.get(id);
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
|
|
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
|
|
public <T> void removeTicketAtLevel(TicketType<T> ticketType, ChunkPos chunkPos, int ticketLevel, T identifier) {
|
|
this.distanceManager.removeTicketAtLevel(ticketType, chunkPos, ticketLevel, identifier);
|
|
}
|
|
+
|
|
+ public boolean markUrgent(ChunkPos coords) {
|
|
+ return this.distanceManager.markUrgent(coords);
|
|
+ }
|
|
+
|
|
+ public boolean markHighPriority(ChunkPos coords, int priority) {
|
|
+ return this.distanceManager.markHighPriority(coords, priority);
|
|
+ }
|
|
+
|
|
+ public void markAreaHighPriority(ChunkPos center, int priority, int radius) {
|
|
+ this.distanceManager.markAreaHighPriority(center, priority, radius);
|
|
+ }
|
|
+
|
|
+ public void clearAreaPriorityTickets(ChunkPos center, int radius) {
|
|
+ this.distanceManager.clearAreaPriorityTickets(center, radius);
|
|
+ }
|
|
+
|
|
+ public void clearPriorityTickets(ChunkPos coords) {
|
|
+ this.distanceManager.clearPriorityTickets(coords);
|
|
+ }
|
|
// Paper end
|
|
|
|
@Nullable
|
|
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
|
|
|
|
if (!completablefuture.isDone()) { // Paper
|
|
// Paper start - async chunk io/loading
|
|
+ ChunkPos pair = new ChunkPos(x1, z1);
|
|
+ this.distanceManager.markUrgent(pair);
|
|
this.level.asyncChunkTaskManager.raisePriority(x1, z1, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY);
|
|
com.destroystokyo.paper.io.chunk.ChunkTaskManager.pushChunkWait(this.level, x1, z1);
|
|
// Paper end
|
|
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
|
|
this.mainThreadProcessor.managedBlock(completablefuture::isDone);
|
|
com.destroystokyo.paper.io.chunk.ChunkTaskManager.popChunkWait(); // Paper - async chunk debug
|
|
this.level.timings.syncChunkLoad.stopTiming(); // Paper
|
|
+ this.distanceManager.clearPriorityTickets(pair); // Paper
|
|
+ this.distanceManager.clearUrgent(pair); // Paper
|
|
} // Paper
|
|
ichunkaccess = (ChunkAccess) ((Either) completablefuture.join()).map((ichunkaccess1) -> {
|
|
return ichunkaccess1;
|
|
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
|
|
if (flag && !currentlyUnloading) {
|
|
// CraftBukkit end
|
|
this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
|
|
+ if (isUrgent) this.distanceManager.markUrgent(chunkcoordintpair); // Paper
|
|
if (this.chunkAbsent(playerchunk, l)) {
|
|
ProfilerFiller gameprofilerfiller = this.level.getProfiler();
|
|
|
|
gameprofilerfiller.push("chunkLoad");
|
|
+ distanceManager.delayDistanceManagerTick = false; // Paper - ensure this is never false
|
|
this.runDistanceManagerUpdates();
|
|
playerchunk = this.getVisibleChunkIfPresent(k);
|
|
gameprofilerfiller.pop();
|
|
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
|
|
}
|
|
}
|
|
}
|
|
-
|
|
- return this.chunkAbsent(playerchunk, l) ? ChunkHolder.UNLOADED_CHUNK_FUTURE : playerchunk.getOrScheduleFuture(chunkstatus, this.chunkMap);
|
|
+ // Paper start
|
|
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> future = this.chunkAbsent(playerchunk, l) ? ChunkHolder.UNLOADED_CHUNK_FUTURE : playerchunk.getOrScheduleFuture(chunkstatus, this.chunkMap);
|
|
+ if (isUrgent) {
|
|
+ future.thenAccept(either -> this.distanceManager.clearUrgent(chunkcoordintpair));
|
|
+ }
|
|
+ return future;
|
|
+ // Paper end
|
|
}
|
|
|
|
private boolean chunkAbsent(@Nullable ChunkHolder holder, int maxLevel) {
|
|
@@ -0,0 +0,0 @@ public class ServerChunkCache extends ChunkSource {
|
|
}
|
|
|
|
public boolean runDistanceManagerUpdates() { // Paper - private -> public
|
|
+ if (distanceManager.delayDistanceManagerTick) return false; // Paper
|
|
boolean flag = this.distanceManager.runAllUpdates(this.chunkMap);
|
|
boolean flag1 = this.chunkMap.promoteChunkMap();
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -0,0 +0,0 @@ import net.minecraft.network.protocol.game.ClientboundUpdateMobEffectPacket;
|
|
import net.minecraft.network.protocol.game.ServerboundClientInformationPacket;
|
|
import net.minecraft.resources.ResourceKey;
|
|
import net.minecraft.resources.ResourceLocation;
|
|
+import net.minecraft.server.MCUtil;
|
|
import net.minecraft.server.MinecraftServer;
|
|
import net.minecraft.server.PlayerAdvancements;
|
|
import net.minecraft.server.network.ServerGamePacketListenerImpl;
|
|
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player implements ContainerListener {
|
|
private int lastRecordedArmor = Integer.MIN_VALUE;
|
|
private int lastRecordedLevel = Integer.MIN_VALUE;
|
|
private int lastRecordedExperience = Integer.MIN_VALUE;
|
|
+ public long lastHighPriorityChecked; // Paper
|
|
+ public void forceCheckHighPriority() {
|
|
+ lastHighPriorityChecked = -1;
|
|
+ getLevel().getChunkSource().chunkMap.checkHighPriorityChunks(this);
|
|
+ }
|
|
+ public boolean isRealPlayer; // Paper
|
|
private float lastSentHealth = -1.0E8F;
|
|
private int lastSentFood = -99999999;
|
|
private boolean lastFoodSaturationZero = true;
|
|
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player implements ContainerListener {
|
|
this.maxHealthCache = this.getMaxHealth();
|
|
this.cachedSingleMobDistanceMap = new com.destroystokyo.paper.util.PooledHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
|
|
}
|
|
+ // Paper start
|
|
+ public BlockPos getPointInFront(double inFront) {
|
|
+ double rads = Math.toRadians(MCUtil.normalizeYaw(this.yRot+90)); // MC rotates yaw 90 for some odd reason
|
|
+ final double x = getX() + inFront * Math.cos(rads);
|
|
+ final double z = getZ() + inFront * Math.sin(rads);
|
|
+ return new BlockPos(x, getY(), z);
|
|
+ }
|
|
+
|
|
+ public ChunkPos getChunkInFront(double inFront) {
|
|
+ double rads = Math.toRadians(MCUtil.normalizeYaw(this.yRot+90)); // MC rotates yaw 90 for some odd reason
|
|
+ final double x = getX() + (inFront * 16) * Math.cos(rads);
|
|
+ final double z = getZ() + (inFront * 16) * Math.sin(rads);
|
|
+ return new ChunkPos(Mth.floor(x) >> 4, Mth.floor(z) >> 4);
|
|
+ }
|
|
+ // Paper end
|
|
|
|
// Yes, this doesn't match Vanilla, but it's the best we can do for now.
|
|
// If this is an issue, PRs are welcome
|
|
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player implements ContainerListener {
|
|
if (valid && !this.isSpectator() || this.level.hasChunkAt(this.blockPosition())) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
|
|
super.tick();
|
|
}
|
|
+ if (valid && isAlive() && connection != null) ((ServerLevel)level).getChunkSource().chunkMap.checkHighPriorityChunks(this); // Paper
|
|
|
|
for (int i = 0; i < this.inventory.getContainerSize(); ++i) {
|
|
ItemStack itemstack = this.inventory.getItem(i);
|
|
diff --git a/src/main/java/net/minecraft/server/level/Ticket.java b/src/main/java/net/minecraft/server/level/Ticket.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/server/level/Ticket.java
|
|
+++ b/src/main/java/net/minecraft/server/level/Ticket.java
|
|
@@ -0,0 +0,0 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
|
|
private final int ticketLevel;
|
|
public final T key; public final T getObjectReason() { return this.key; } // Paper - OBFHELPER
|
|
private long createdTick; public final long getCreationTick() { return this.createdTick; } // Paper - OBFHELPER
|
|
+ public int priority = 0; // Paper
|
|
|
|
protected Ticket(TicketType<T> type, int level, T argument) {
|
|
this.type = type;
|
|
@@ -0,0 +0,0 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
|
|
return this.ticketLevel;
|
|
}
|
|
|
|
+ public final void setCurrentTick(long i) { this.setCreatedTick(i); } // Paper - OBFHELPER
|
|
protected void setCreatedTick(long tickCreated) {
|
|
this.createdTick = tickCreated;
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/server/level/TicketType.java
|
|
+++ b/src/main/java/net/minecraft/server/level/TicketType.java
|
|
@@ -0,0 +0,0 @@ public class TicketType<T> {
|
|
public static final TicketType<org.bukkit.plugin.Plugin> PLUGIN_TICKET = create("plugin_ticket", (plugin1, plugin2) -> plugin1.getClass().getName().compareTo(plugin2.getClass().getName())); // CraftBukkit
|
|
public static final TicketType<Long> FUTURE_AWAIT = create("future_await", Long::compareTo); // Paper
|
|
public static final TicketType<Long> ASYNC_LOAD = create("async_load", Long::compareTo); // Paper
|
|
+ public static final TicketType<ChunkPos> PRIORITY = create("priority", Comparator.comparingLong(ChunkPos::toLong), 300); // Paper
|
|
+ public static final TicketType<ChunkPos> URGENT = create("urgent", Comparator.comparingLong(ChunkPos::toLong), 300); // Paper
|
|
|
|
public static <T> TicketType<T> create(String name, Comparator<T> comparator) {
|
|
return new TicketType<>(name, comparator, 0L);
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerGamePacketListener {
|
|
|
|
this.awaitingTeleportTime = this.tickCount;
|
|
this.player.absMoveTo(d0, d1, d2, f, f1);
|
|
+ this.player.forceCheckHighPriority(); // Paper
|
|
this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport));
|
|
}
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
|
|
@@ -0,0 +0,0 @@ public abstract class PlayerList {
|
|
final ChunkPos pos = new ChunkPos(chunkX, chunkZ);
|
|
ChunkMap playerChunkMap = worldserver1.getChunkSource().chunkMap;
|
|
playerChunkMap.getChunkDistanceManager().addTicketAtLevel(TicketType.LOGIN, pos, 31, pos.toLong());
|
|
- worldserver1.getChunkSource().runDistanceManagerUpdates();
|
|
- worldserver1.getChunkSource().getChunkAtAsynchronously(chunkX, chunkZ, true, true).thenApply(chunk -> {
|
|
+ worldserver1.getChunkSource().markAreaHighPriority(pos, 28, 3);
|
|
+ worldserver1.getChunkSource().getChunkAtAsynchronously(chunkX, chunkZ, true, false).thenApply(chunk -> {
|
|
ChunkHolder updatingChunk = playerChunkMap.getUpdatingChunkIfPresent(pos.toLong());
|
|
if (updatingChunk != null) {
|
|
return updatingChunk.getEntityTickingFuture();
|
|
@@ -0,0 +0,0 @@ public abstract class PlayerList {
|
|
SocketAddress socketaddress = loginlistener.connection.getRemoteAddress();
|
|
|
|
ServerPlayer entity = new ServerPlayer(this.server, this.server.getLevel(Level.OVERWORLD), gameprofile, new ServerPlayerGameMode(this.server.getLevel(Level.OVERWORLD)));
|
|
+ entity.isRealPlayer = true; // Paper
|
|
Player player = entity.getBukkitEntity();
|
|
PlayerLoginEvent event = new PlayerLoginEvent(player, hostname, ((java.net.InetSocketAddress) socketaddress).getAddress(), ((java.net.InetSocketAddress) loginlistener.connection.getRawAddress()).getAddress());
|
|
|
|
@@ -0,0 +0,0 @@ public abstract class PlayerList {
|
|
// CraftBukkit end
|
|
|
|
worldserver1.getChunkSource().addRegionTicket(TicketType.POST_TELEPORT, new ChunkPos(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper
|
|
+ entityplayer1.forceCheckHighPriority(); // Player
|
|
while (avoidSuffocation && !worldserver1.noCollision(entityplayer1) && entityplayer1.getY() < 256.0D) {
|
|
entityplayer1.setPos(entityplayer1.getX(), entityplayer1.getY() + 1.0D, entityplayer1.getZ());
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/world/level/ChunkPos.java b/src/main/java/net/minecraft/world/level/ChunkPos.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/net/minecraft/world/level/ChunkPos.java
|
|
+++ b/src/main/java/net/minecraft/world/level/ChunkPos.java
|
|
@@ -0,0 +0,0 @@ public class ChunkPos {
|
|
return "[" + this.x + ", " + this.z + "]";
|
|
}
|
|
|
|
+ public final BlockPos asPosition() { return getWorldPosition(); } // Paper - OBFHELPER
|
|
public BlockPos getWorldPosition() {
|
|
return new BlockPos(this.getMinBlockX(), 0, this.getMinBlockZ());
|
|
}
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
|
|
@@ -0,0 +0,0 @@ public class CraftWorld implements World {
|
|
return future;
|
|
}
|
|
|
|
+ if (!urgent) {
|
|
+ // if not urgent, at least use a slightly boosted priority
|
|
+ world.getChunkSource().markHighPriority(new ChunkPos(x, z), 1);
|
|
+ }
|
|
return this.world.getChunkSource().getChunkAtAsynchronously(x, z, gen, urgent).thenComposeAsync((either) -> {
|
|
net.minecraft.world.level.chunk.LevelChunk chunk = (net.minecraft.world.level.chunk.LevelChunk) either.left().orElse(null);
|
|
return CompletableFuture.completedFuture(chunk == null ? null : chunk.getBukkitChunk());
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
@@ -0,0 +0,0 @@ import net.minecraft.server.level.ServerLevel;
|
|
import net.minecraft.server.level.ServerPlayer;
|
|
import net.minecraft.server.network.ServerGamePacketListenerImpl;
|
|
import net.minecraft.server.players.UserWhiteListEntry;
|
|
+import net.minecraft.util.Mth;
|
|
import net.minecraft.world.entity.Entity;
|
|
import net.minecraft.world.entity.ExperienceOrb;
|
|
import net.minecraft.world.entity.LivingEntity;
|
|
@@ -0,0 +0,0 @@ import net.minecraft.world.entity.ai.attributes.Attributes;
|
|
import net.minecraft.world.inventory.AbstractContainerMenu;
|
|
import net.minecraft.world.item.enchantment.EnchantmentHelper;
|
|
import net.minecraft.world.item.enchantment.Enchantments;
|
|
+import net.minecraft.world.level.ChunkPos;
|
|
import net.minecraft.world.level.GameType;
|
|
import net.minecraft.world.level.biome.BiomeManager;
|
|
import net.minecraft.world.level.block.entity.SignBlockEntity;
|
|
@@ -0,0 +0,0 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
|
throw new UnsupportedOperationException("Cannot set rotation of players. Consider teleporting instead.");
|
|
}
|
|
|
|
+ // Paper start
|
|
+ @Override
|
|
+ public java.util.concurrent.CompletableFuture<Boolean> teleportAsync(Location loc, @javax.annotation.Nonnull PlayerTeleportEvent.TeleportCause cause) {
|
|
+ ((CraftWorld)loc.getWorld()).getHandle().getChunkSource().markAreaHighPriority(new ChunkPos(Mth.floor(loc.getX()) >> 4, Mth.floor(loc.getZ()) >> 4), 28, 3); // Paper - load area high priority
|
|
+ return super.teleportAsync(loc, cause);
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
@Override
|
|
public boolean teleport(Location location, PlayerTeleportEvent.TeleportCause cause) {
|
|
Preconditions.checkArgument(location != null, "location");
|