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45 lines
2.6 KiB
Diff
45 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 16 May 2017 21:29:08 -0500
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Subject: [PATCH] Add option to make parrots stay on shoulders despite movement
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Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf.
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Instead, switches the behavior so that players have to sneak to make the birds leave.
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I suspect Mojang may switch to this behavior before full release.
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To be converted into a Paper-API event at some point in the future?
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== AT ==
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public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 31ccca2a4e94cb1b3f43de38907634f7e6e18aa5..385dd65af8b526d128ac4c99cecdb69aad9f9a07 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2242,6 +2242,13 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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switch (packet.getAction()) {
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case PRESS_SHIFT_KEY:
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this.player.setShiftKeyDown(true);
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+
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+ // Paper start - Add option to make parrots stay
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+ if (this.player.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) {
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+ this.player.removeEntitiesOnShoulder();
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+ }
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+ // Paper end - Add option to make parrots stay
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+
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break;
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case RELEASE_SHIFT_KEY:
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this.player.setShiftKeyDown(false);
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index a1c5e5913430404838205bc4a04b2afcff9d9046..0654cca68acefccec82cc138acba30515a336cfb 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -588,6 +588,7 @@ public abstract class Player extends LivingEntity {
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this.playShoulderEntityAmbientSound(this.getShoulderEntityLeft());
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this.playShoulderEntityAmbientSound(this.getShoulderEntityRight());
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if (!this.level().isClientSide && (this.fallDistance > 0.5F || this.isInWater()) || this.abilities.flying || this.isSleeping() || this.isInPowderSnow) {
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+ if (!this.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) // Paper - Add option to make parrots stay
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this.removeEntitiesOnShoulder();
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}
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