PaperMC/Spigot-Server-Patches/Configurable-Grass-Spread-Tick-Rate.patch
Aikar 746d46f6bb Configurable Grass Spread Tick Rate
Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00

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1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 3 Apr 2016 16:28:17 -0400
Subject: [PATCH] Configurable Grass Spread Tick Rate
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -0,0 +0,0 @@ public class PaperWorldConfig {
private void useInhabitedTime() {
useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
}
+
+ public int grassUpdateRate = 1;
+ private void grassUpdateRate() {
+ grassUpdateRate = Math.max(0, getInt("grass-spread-tick-rate", grassUpdateRate));
+ log("Grass Spread Tick Rate: " + grassUpdateRate);
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockGrass.java b/src/main/java/net/minecraft/server/BlockGrass.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/BlockGrass.java
+++ b/src/main/java/net/minecraft/server/BlockGrass.java
@@ -0,0 +0,0 @@ public class BlockGrass extends Block implements IBlockFragilePlantElement {
}
public void b(World world, BlockPosition blockposition, IBlockData iblockdata, Random random) {
+ if (world.paperConfig.grassUpdateRate != 1 && (world.paperConfig.grassUpdateRate < 1 || (MinecraftServer.currentTick + blockposition.hashCode()) % world.paperConfig.grassUpdateRate != 0)) { return; } // Paper
if (!world.isClientSide) {
int lightLevel = -1; // Paper
if (world.getType(blockposition.up()).c() > 2 && (lightLevel = world.getLightLevel(blockposition.up())) < 4) { // Paper - move light check to end to avoid unneeded light lookups
--